pmd-red/asm/friend_area_action_menu.s, branch master Pokémon Mystery Dungeon: Red Rescue Team continue doing some more decomp 2022-03-14T00:48:04+00:00 Seth Barberee seth.barberee@gmail.com 2022-03-14T00:48:04+00:00 3477f61cf2f983e5851f720386128a4410d9e131

Translate all .include to #include 2021-12-20T15:29:12+00:00 mid-kid esteve.varela@gmail.com 2021-12-19T19:05:40+00:00 99a038284bcbbf3a0f5ee95982f761a71a72850d This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
Luminous cave (#72) 2021-11-10T16:43:51+00:00 Seth Barberee seth.barberee@gmail.com 2021-11-10T16:43:51+00:00 561ea52847f5a88dc6a9a79dbfc5c40f421cace5 * fully decomp luminous cave * remove header file. this one isn't ready yet * doc few fields and func * doc more of luminous cave
* fully decomp luminous cave

* remove header file. this one isn't ready yet

* doc few fields and func

* doc more of luminous cave
More PMD grind (#50) 2021-09-02T01:05:30+00:00 Seth Barberee seth.barberee@gmail.com 2021-09-02T01:05:30+00:00 db05ce306fa55c9d64b7123e47cf2b66416afe40 * more sese grind * match sub_802ABF8 * some more work
* more sese grind

* match sub_802ABF8

* some more work
Pokemon related decomp (#47) 2021-07-26T04:11:01+00:00 Dennis dhilhorst2000@gmail.com 2021-07-26T04:11:01+00:00 645c45431b0e091234699c3706ff90d1654cfb57 * decompile last function in pokemon_1.s * some pokemon related decomp * more decomp * decomp another function * decompile function * another one * decompile GetPokemonLevelData * decompile more * more decomp * more structure and decomp * decomp another function (need to do some renaming) * rename some stuff * I cant do anything without committing these 2 files

* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
Decompiled some item related functions (#42) 2021-07-10T16:23:20+00:00 Dennis dhilhorst2000@gmail.com 2021-07-10T16:23:20+00:00 92a8e55fdd348a88a365eb389181d8e29da6dad9 * decompile sub_8091290 * decompile sub_80912c8 * rename functions / struct field * more names * decompile 80913A0 * decompile GetItemMove * decompile sub_80913E0 * rename function * decompile CanSellItem function * rename inventory struct * add some item check functions * fix renaming stuff * this file shouldnt have been here * forgot merge conflict * decompile more item functions * rename some stuff * fix HM/TM naming * Update src/code_801AFA4.c Use enum value for USED_TM * Fix incorrect value Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* decompile sub_8091290

* decompile sub_80912c8

* rename functions / struct field

* more names

* decompile 80913A0

* decompile GetItemMove

* decompile sub_80913E0

* rename function

* decompile CanSellItem function

* rename inventory struct

* add some item check functions

* fix renaming stuff

* this file shouldnt have been here

* forgot merge conflict

* decompile more item functions

* rename some stuff

* fix HM/TM naming

* Update src/code_801AFA4.c

Use enum value for USED_TM

* Fix incorrect value

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
Dungeon pokemon/Floor ID JSON Part 1 (#39) 2021-06-10T03:54:21+00:00 Seth Barberee seth.barberee@gmail.com 2021-06-10T03:54:21+00:00 377bd14ea67d6177250fb401e12d7dfcf44e2cf6 * move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak