pmd-red/asm/jirachi_wish.s, branch master Pokémon Mystery Dungeon: Red Rescue Team Decomped GetMapTile_2 2022-02-21T02:59:23+00:00 AnonymousRandomPerson chenghanngan.us@gmail.com 2022-02-21T02:59:07+00:00 60a19d681cda14c4ebeab5d18a98e3b07a5e93a3

Translate all .include to #include 2021-12-20T15:29:12+00:00 mid-kid esteve.varela@gmail.com 2021-12-19T19:05:40+00:00 99a038284bcbbf3a0f5ee95982f761a71a72850d This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
No wifi + 2 days on train = more decomp (#80) 2021-12-01T22:33:06+00:00 Seth Barberee seth.barberee@gmail.com 2021-12-01T22:33:06+00:00 4fc272fea6bc7332fae031ebeb12362cff1c35de * No wifi + 2 days on train = more decomp * layin some more * one func, one file
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
Label all entities in Boss Fight Cutscenes (#78) 2021-11-22T18:14:58+00:00 Seth Barberee seth.barberee@gmail.com 2021-11-22T18:14:58+00:00 fd8720b75c56ef3f641e6c5abf6c446929c824b9 * label all entities in cutscenes * remove commented func.. wasn't matching anyway * Skarmony -> Skarmory
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
Labeled more symbols (#77) 2021-11-20T16:47:46+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-11-20T16:47:46+00:00 938a88551f6ddefb7f696b738696c8ce2d8e0e36 * Labeled more symbols * Fixed comment typo * Renamed some functions
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
Decomped DecideUseItem (#73) 2021-11-14T00:59:20+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-11-14T00:59:20+00:00 0ea22237c933523f66d7468a953c5a5057b3a899

Decomped DecideAction() (#66) 2021-10-22T17:20:01+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-10-22T17:20:01+00:00 c98fb2c11272680a20b9cfb9efe2ce482d3779dd * Decomped DecideAction() * Defined dungeon Pokémon array sizes
* Decomped DecideAction()

* Defined dungeon Pokémon array sizes
Defined more in-dungeon structs and enums (#53) 2021-09-09T23:22:48+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-09-09T23:22:48+00:00 8237e29a164211eb2ec4cd161eb4183cc1947fee * Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
Sese's April/May Dump (#37) 2021-05-15T23:59:55+00:00 Seth Barberee seth.barberee@gmail.com 2021-05-15T23:59:55+00:00 f402e46cd3c8b7236673d6edbae77903a7cc0618 * splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
* splitting lots of pokemon square and labeling lots of other things

* actually commit this stuff

* more moving data and things

* more screen work

* split out some pokemon dungeon data

* lots of data work

* push more data work

* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more

* lots of item work

* label more item things

* subtype -> category and doc types/category
Wonder mail and some boss dialogues (#36) 2021-04-20T04:55:40+00:00 Seth Barberee seth.barberee@gmail.com 2021-04-20T04:55:40+00:00 f65dee5a143bd543c74c010d7252eb76893ee243 * more wonder mail and main menu work * Lots of things.. doc'ing, decomping, and other things * continue decomping boss scenes * up to Suicune * up to Mewtwo dialogue * up to Raquaza * fix spelling error on Rayquaza and decomp a few more * up to groudon * divide > shift
* more wonder mail and main menu work

* Lots of things.. doc'ing, decomping, and other things

* continue decomping boss scenes

* up to Suicune

* up to Mewtwo dialogue

* up to Raquaza

* fix spelling error on Rayquaza and decomp a few more

* up to groudon

* divide > shift