pmd-red/asm/makuhita_dojo.s, branch master Pokémon Mystery Dungeon: Red Rescue Team continue doing some more decomp 2022-03-14T00:48:04+00:00 Seth Barberee seth.barberee@gmail.com 2022-03-14T00:48:04+00:00 3477f61cf2f983e5851f720386128a4410d9e131

Renamed sprintf() duplicate function 2022-03-11T03:33:13+00:00 AnonymousRandomPerson chenghanngan.us@gmail.com 2022-03-10T03:47:58+00:00 83d097624b48c58ed081ccc8f2cd9e613d290128

Translate all .include to #include 2021-12-20T15:29:12+00:00 mid-kid esteve.varela@gmail.com 2021-12-19T19:05:40+00:00 99a038284bcbbf3a0f5ee95982f761a71a72850d This decision was made to reduce the complexity of using .include whilst juggling with tools/scaninc and tools/preproc: - tools/scaninc doesn't apply the proper search rules for .include (it assumes #include behavior). In particular, it doesn't consider paths starting from $PWD, and doesn't scan the included files as a result. - .include had to be processed before #include by preproc in many cases, as code was being included that had to be preprocessed by CPP (think of #define). This contradicts standard GCC behavior. To make include paths consistent across the asm/ data/ and src/ directories, the following files were moved: - constants/ → include/asm/constants/ - asm/macros/ → include/asm/macros/ - asm/macros.inc → include/asm/macros.inc - include/macros/m4a.inc → include/asm/macros/m4a.inc As part of the necessary changes for this to work, the scaninc method in the makefile was improved to generate .d files that don't choke when files are missing.
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
Label all entities in Boss Fight Cutscenes (#78) 2021-11-22T18:14:58+00:00 Seth Barberee seth.barberee@gmail.com 2021-11-22T18:14:58+00:00 fd8720b75c56ef3f641e6c5abf6c446929c824b9 * label all entities in cutscenes * remove commented func.. wasn't matching anyway * Skarmony -> Skarmory
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
Luminous cave (#72) 2021-11-10T16:43:51+00:00 Seth Barberee seth.barberee@gmail.com 2021-11-10T16:43:51+00:00 561ea52847f5a88dc6a9a79dbfc5c40f421cace5 * fully decomp luminous cave * remove header file. this one isn't ready yet * doc few fields and func * doc more of luminous cave
* fully decomp luminous cave

* remove header file. this one isn't ready yet

* doc few fields and func

* doc more of luminous cave
Dungeon pokemon/Floor ID JSON Part 1 (#39) 2021-06-10T03:54:21+00:00 Seth Barberee seth.barberee@gmail.com 2021-06-10T03:54:21+00:00 377bd14ea67d6177250fb401e12d7dfcf44e2cf6 * move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
Keep on keepin on (#38) 2021-05-23T21:19:35+00:00 Seth Barberee seth.barberee@gmail.com 2021-05-23T21:19:35+00:00 eaa141c612dd1689936a21bd57018a55ff686b69 * end of may dump of work * move save text to src * decomp a little more
* end of may dump of work

* move save text to src

* decomp a little more
Sese's April/May Dump (#37) 2021-05-15T23:59:55+00:00 Seth Barberee seth.barberee@gmail.com 2021-05-15T23:59:55+00:00 f402e46cd3c8b7236673d6edbae77903a7cc0618 * splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
* splitting lots of pokemon square and labeling lots of other things

* actually commit this stuff

* more moving data and things

* more screen work

* split out some pokemon dungeon data

* lots of data work

* push more data work

* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more

* lots of item work

* label more item things

* subtype -> category and doc types/category