pmd-red/data/text/luminous_cave.inc, branch master Pokémon Mystery Dungeon: Red Rescue Team Swapped out more text macros 2021-12-15T03:54:04+00:00 AnonymousRandomPerson chenghanngan.us@gmail.com 2021-12-15T03:52:59+00:00 b458476078a75905b2cd081455ce18b51d571c79

Labeled more symbols (#77) 2021-11-20T16:47:46+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-11-20T16:47:46+00:00 938a88551f6ddefb7f696b738696c8ce2d8e0e36 * Labeled more symbols * Fixed comment typo * Renamed some functions
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
Expanded charmap usage (#76) 2021-11-18T17:21:00+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-11-18T17:21:00+00:00 a432de845cf81ff5aaae3f0b0fd2bac9b2feb2da * Added item icons/Hiragana to charmap * Use color formatting charmap macros * Removed redundant text formatting macros
* Added item icons/Hiragana to charmap

* Use color formatting charmap macros

* Removed redundant text formatting macros
Update Luminous Cave text to use more descriptive labels (#61) 2021-10-08T20:24:23+00:00 FieryMewtwo 77066742+FieryMewtwo@users.noreply.github.com 2021-10-08T20:24:23+00:00 fb7a3a03e71fc7f83ff5471067b7cbe2e069d0fc * Update luminous_cave.inc * Fix pointers * Fix pointers again * Fix pointers finally done
* Update luminous_cave.inc

* Fix pointers

* Fix pointers

again

* Fix pointers

finally done
More data dumping and some code cleaning (#46) 2021-08-13T00:26:01+00:00 Seth Barberee seth.barberee@gmail.com 2021-08-13T00:26:01+00:00 d9883945954a30e4b753ecbd5d807f4b6cd2a38a * more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
Text data cleanup! (#6) 2020-12-12T18:30:04+00:00 Mateusz Naściszewski matin1111@wp.pl 2020-12-12T18:30:04+00:00 5e2842c6989e27f9dcc7b9f9a309c00bb5e58566 * Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes
* Text data cleanup!

Reformatted and fixed up all of data/text/, and extended charmap.txt

The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such.
All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded.
Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string.

* Nuke all instances of `.asciz`

As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap.

* Minor string consistency fixes
Fix perms and linebreaks 2019-08-04T09:47:55+00:00 nullableVoidPtr 30564701+nullableVoidPtr@users.noreply.github.com 2019-08-04T09:47:55+00:00 0a3b060d298bfb89e83d21d9b7b9f96a07994f41

Use preprocessor for data asms, clean up sound/ and dump some text 2018-11-22T12:59:37+00:00 nullableVoidPtr 30564701+nullableVoidPtr@users.noreply.github.com 2018-11-22T12:59:37+00:00 81f6704f3cb15c3f59fd3b48ec3622b63bc71297