pmd-red/include/constants/global.h, branch master Pokémon Mystery Dungeon: Red Rescue Team Death by 74 files (#65) 2021-10-22T17:01:07+00:00 Seth Barberee seth.barberee@gmail.com 2021-10-22T17:01:07+00:00 3e5dd1d047bada52ab0dce2fe58b04e39bcaa1cc * death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
More data dumping and some code cleaning (#46) 2021-08-13T00:26:01+00:00 Seth Barberee seth.barberee@gmail.com 2021-08-13T00:26:01+00:00 d9883945954a30e4b753ecbd5d807f4b6cd2a38a * more data dumping and some code cleaning * split out cutscene scripts * initial start at script conversion * more script work * use correct type * clearer up struct field names * split known scripts into seperate files * no need to preproc pure ascii strings in debug * more cutscene work * split out personality test scripts * solidify text macros and doc some dungeon fields * more scripting work
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work