pmd-red/sound, branch master Pokémon Mystery Dungeon: Red Rescue Team Death by 74 files (#65) 2021-10-22T17:01:07+00:00 Seth Barberee seth.barberee@gmail.com 2021-10-22T17:01:07+00:00 3e5dd1d047bada52ab0dce2fe58b04e39bcaa1cc * death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
Miscellaneous Work (Again) (#31) 2021-03-23T17:11:10+00:00 Seth Barberee seth.barberee@gmail.com 2021-03-23T17:11:10+00:00 2fd4f339b42c010191c199772b09ac34c580de94 * move some personality data from asm to C * combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu * decomp some more wonder mail funcs and label some more data * lots of data splitting and move some to src * split out more dungeon data * continue splitting out more dungeon data * doc rescue team rank/pts funcs/data and exclusive pokemon ewram * doc more sound things and decomp a func * decomp LoadTeamRankBadge and label some data members * split out rescue team and text util stuff * forgot a constant * match a few funcs and clean up a few * cleaned up sub_80A28B4
* move some personality data from asm to C

* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu

* decomp some more wonder mail funcs and label some more data

* lots of data splitting and move some to src

* split out more dungeon data

* continue splitting out more dungeon data

* doc rescue team rank/pts funcs/data and exclusive pokemon ewram

* doc more sound things and decomp a func

* decomp LoadTeamRankBadge and label some data members

* split out rescue team and text util stuff

* forgot a constant

* match a few funcs and clean up a few

* cleaned up sub_80A28B4
5% wooo 2021-01-09T16:33:29+00:00 Seth Barberee seth.barberee@gmail.com 2021-01-07T22:10:24+00:00 ec192a8fa80c389c67878d3da9f9faeb07b1451f

used m4a2s from ipatix to do an initial dump of audio and started working on audio part of pmd 2020-11-08T21:27:37+00:00 Seth Barberee seth.barberee@gmail.com 2020-11-08T21:27:37+00:00 b426b333f7dd6cdf3e6babc052526e53c996f07d

Use preprocessor for data asms, clean up sound/ and dump some text 2018-11-22T12:59:37+00:00 nullableVoidPtr 30564701+nullableVoidPtr@users.noreply.github.com 2018-11-22T12:59:37+00:00 81f6704f3cb15c3f59fd3b48ec3622b63bc71297

Dump gMPlayTable and gSongTable 2018-11-20T11:50:34+00:00 nullableVoidPtr 30564701+nullableVoidPtr@users.noreply.github.com 2018-11-20T11:49:35+00:00 ff37bfefe07cdbb6e087e0123576a1b338145dce