* Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
* No wifi + 2 days on train = more decomp * layin some more * one func, one file
* label all entities in cutscenes * remove commented func.. wasn't matching anyway * Skarmony -> Skarmory
* Labeled more symbols * Fixed comment typo * Renamed some functions
* label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
* Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* Thank You Mail: split out code into own file w/ data * use constant for facingDir