pmd-red/src/code_8086A3C.c, branch master Pokémon Mystery Dungeon: Red Rescue Team Moved gDungeonGlobalData definition to dungeon_global_data.h 2021-12-18T04:39:50+00:00 AnonymousRandomPerson chenghanngan.us@gmail.com 2021-12-18T04:39:50+00:00 c033aea36e73365c28da1de93af29ec11b3945b2

Dungeon random/AI decomp + converted positions to structs (#83) 2021-12-12T20:52:06+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-12-12T20:52:06+00:00 c53bdc35f8bdd401e90dfae263a3f5fc9182f86b * Decomped RollPercentChance() * Decomped DungeonRandomCapped() * Decomped DungeonRandom() * Decomped FindRockItemTargets() -Added position struct.
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
No wifi + 2 days on train = more decomp (#80) 2021-12-01T22:33:06+00:00 Seth Barberee seth.barberee@gmail.com 2021-12-01T22:33:06+00:00 4fc272fea6bc7332fae031ebeb12362cff1c35de * No wifi + 2 days on train = more decomp * layin some more * one func, one file
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
Label all entities in Boss Fight Cutscenes (#78) 2021-11-22T18:14:58+00:00 Seth Barberee seth.barberee@gmail.com 2021-11-22T18:14:58+00:00 fd8720b75c56ef3f641e6c5abf6c446929c824b9 * label all entities in cutscenes * remove commented func.. wasn't matching anyway * Skarmony -> Skarmory
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
Labeled more symbols (#77) 2021-11-20T16:47:46+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-11-20T16:47:46+00:00 938a88551f6ddefb7f696b738696c8ce2d8e0e36 * Labeled more symbols * Fixed comment typo * Renamed some functions
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
Label and doc iq skills and tactics info (#75) 2021-11-15T19:02:26+00:00 Seth Barberee seth.barberee@gmail.com 2021-11-15T19:02:26+00:00 bfaa55f2fe3d557570260f6b4956e39c3b0f1218 * label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
* label/doc iq skills/tactics info

* decomp a few more dungeon_util and label some funcs

* doc the IQSkills field
Defined more in-dungeon structs and enums (#53) 2021-09-09T23:22:48+00:00 Cheng Hann Gan chenghanngan.us@gmail.com 2021-09-09T23:22:48+00:00 8237e29a164211eb2ec4cd161eb4183cc1947fee * Defined DungeonEntity * Rename EntityType enums * Revert EntityType rename * Defined more in-dungeon structs and enums * Added more dungeon global structs/enums * Prefixed dungeonGlobalData with g * Fixed compile errors * Removed some CRLFs * Fixed compile after merge * Revert Makefile * Rename DungeonEntityData.entityType Co-authored-by: Seth Barberee <seth.barberee@gmail.com> * Renamed symbols per PR comments Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com> Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
Thank You Mail and minor DungeonEnitity Work (#52) 2021-09-09T04:32:59+00:00 Seth Barberee seth.barberee@gmail.com 2021-09-09T04:32:59+00:00 4eff1882443b0004d9c9fa4895cdfefdc356565f * Thank You Mail: split out code into own file w/ data * use constant for facingDir
* Thank You Mail: split out code into own file w/ data

* use constant for facingDir