pmd-red/src/pokemon.c, branch master Pokémon Mystery Dungeon: Red Rescue Team Label and doc iq skills and tactics info (#75) 2021-11-15T19:02:26+00:00 Seth Barberee seth.barberee@gmail.com 2021-11-15T19:02:26+00:00 bfaa55f2fe3d557570260f6b4956e39c3b0f1218 * label/doc iq skills/tactics info * decomp a few more dungeon_util and label some funcs * doc the IQSkills field
* label/doc iq skills/tactics info

* decomp a few more dungeon_util and label some funcs

* doc the IQSkills field
Death by 74 files (#65) 2021-10-22T17:01:07+00:00 Seth Barberee seth.barberee@gmail.com 2021-10-22T17:01:07+00:00 3e5dd1d047bada52ab0dce2fe58b04e39bcaa1cc * death by 74 files * 20% reached * doc move stuff in pokemon * fix undef reference * doc more and plumb a few more constanst for num party members and num moves * that struct is def PokemonMove.. clean up all code with it
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
More pokemon related decomp (#48) 2021-08-01T19:09:13+00:00 Dennis dhilhorst2000@gmail.com 2021-08-01T19:09:13+00:00 26e5708818765e2abaab29b6ffdfa8f01a5600b7 * add struct names * decompile SaveRecruitedPokemon * decompile ReadRecruitedPokemon * decomp anotha one * some renaming * another save function * more backup functions * sub_808E400 * only one function left in pokemon_2.s * decomp one more function * merge 2 structs
* add struct names

* decompile SaveRecruitedPokemon

* decompile ReadRecruitedPokemon

* decomp anotha one

* some renaming

* another save function

* more backup functions

* sub_808E400

* only one function left in pokemon_2.s

* decomp one more function

* merge 2 structs
Pokemon related decomp (#47) 2021-07-26T04:11:01+00:00 Dennis dhilhorst2000@gmail.com 2021-07-26T04:11:01+00:00 645c45431b0e091234699c3706ff90d1654cfb57 * decompile last function in pokemon_1.s * some pokemon related decomp * more decomp * decomp another function * decompile function * another one * decompile GetPokemonLevelData * decompile more * more decomp * more structure and decomp * decomp another function (need to do some renaming) * rename some stuff * I cant do anything without committing these 2 files

* decompile last function in pokemon_1.s

* some pokemon related decomp

* more decomp

* decomp another function

* decompile function

* another one

* decompile GetPokemonLevelData

* decompile more

* more decomp

* more structure and decomp

* decomp another function (need to do some renaming)

* rename some stuff

* I cant do anything without committing these 2 files
more splitting and labeling with some decomp 2021-06-18T22:56:20+00:00 Seth Barberee seth.barberee@gmail.com 2021-06-18T22:56:20+00:00 f1fdcc2b0ade13ad1a4cc7360eac70f27396d26a

Dungeon pokemon/Floor ID JSON Part 1 (#39) 2021-06-10T03:54:21+00:00 Seth Barberee seth.barberee@gmail.com 2021-06-10T03:54:21+00:00 377bd14ea67d6177250fb401e12d7dfcf44e2cf6 * move Thunderwave and Tiny Woods pokemon to json * rule tweaking to actually build tool before parsing JSON * delete .inc pokemon for tiny Woods and Thunderwave * silence git complaining about br_ips and ips_patch * use defines for species and pass the header file for species * convert sinister woods * convert MtThunderPeak * convert silent chasm * add trial floor_id w/ tiny woods * change make rule name to fix compile * MtSteel converted and bugfix * convert few floor headers and great canyon pokemon * code cleanup * unify unkData into UnkTextStruct2 * more code cleanup and some text decomp * doc more funcs and decomp/split some stuff * document more save stuff * more save work and move some data * pika sniped UpdateNatureTotal * decomp a litle and convert a few more dungeons * better scanning for json files * mt freeze and peak
* move Thunderwave and Tiny Woods pokemon to json

* rule tweaking to actually build tool before parsing JSON

* delete .inc pokemon for tiny Woods and Thunderwave

* silence git complaining about br_ips and ips_patch

* use defines for species and pass the header file for species

* convert sinister woods

* convert MtThunderPeak

* convert silent chasm

* add trial floor_id w/ tiny woods

* change make rule name to fix compile

* MtSteel converted and bugfix

* convert few floor headers and great canyon pokemon

* code cleanup

* unify unkData into UnkTextStruct2

* more code cleanup and some text decomp

* doc more funcs and decomp/split some stuff

* document more save stuff

* more save work and move some data

* pika sniped UpdateNatureTotal

* decomp a litle and convert a few more dungeons

* better scanning for json files

* mt freeze and peak
Keep on keepin on (#38) 2021-05-23T21:19:35+00:00 Seth Barberee seth.barberee@gmail.com 2021-05-23T21:19:35+00:00 eaa141c612dd1689936a21bd57018a55ff686b69 * end of may dump of work * move save text to src * decomp a little more
* end of may dump of work

* move save text to src

* decomp a little more
Sese's April/May Dump (#37) 2021-05-15T23:59:55+00:00 Seth Barberee seth.barberee@gmail.com 2021-05-15T23:59:55+00:00 f402e46cd3c8b7236673d6edbae77903a7cc0618 * splitting lots of pokemon square and labeling lots of other things * actually commit this stuff * more moving data and things * more screen work * split out some pokemon dungeon data * lots of data work * push more data work * split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more * lots of item work * label more item things * subtype -> category and doc types/category
* splitting lots of pokemon square and labeling lots of other things

* actually commit this stuff

* more moving data and things

* more screen work

* split out some pokemon dungeon data

* lots of data work

* push more data work

* split kecleon, decomp another kanghaskhan func, and try to doc UpdateBGControl more

* lots of item work

* label more item things

* subtype -> category and doc types/category
Wonder mail and some boss dialogues (#36) 2021-04-20T04:55:40+00:00 Seth Barberee seth.barberee@gmail.com 2021-04-20T04:55:40+00:00 f65dee5a143bd543c74c010d7252eb76893ee243 * more wonder mail and main menu work * Lots of things.. doc'ing, decomping, and other things * continue decomping boss scenes * up to Suicune * up to Mewtwo dialogue * up to Raquaza * fix spelling error on Rayquaza and decomp a few more * up to groudon * divide > shift
* more wonder mail and main menu work

* Lots of things.. doc'ing, decomping, and other things

* continue decomping boss scenes

* up to Suicune

* up to Mewtwo dialogue

* up to Raquaza

* fix spelling error on Rayquaza and decomp a few more

* up to groudon

* divide > shift
Decomp more of personality_test (#27) 2021-02-20T00:01:53+00:00 Seth Barberee seth.barberee@gmail.com 2021-02-20T00:01:53+00:00 c754c2a0466d8394c7ffcb3a515199d5703e47be * decomp most of personality_test * just gonna move the funcs to src in assembly for now so I can combine stuff * label another func and some cleanup * one func of personality test left in asm * small cleanups and labeling of funcs
* decomp most of personality_test

* just gonna move the funcs to src in assembly for now so I can combine stuff

* label another func and some cleanup

* one func of personality test left in asm

* small cleanups and labeling of funcs