pokecrystal/audio/cry_headers.asm, branch master Pokémon Crystal Split items/ and trainers/ into their data/ and engine/ components 2017-12-15T04:00:54+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-15T04:00:54+00:00 6ab1d028bbb94ba35c16d715341444453e895716 Move some data into a pokemon/ subdirectory
Move some data into a pokemon/ subdirectory
cry constants 2015-12-07T20:22:55+00:00 PikalaxALT PikalaxALT@gmail.com 2015-12-07T17:42:35+00:00 7d8cb98c766bf90617319f695fbdb3821263ee81

Condense cry headers to one line. 2014-07-19T00:03:52+00:00 yenatch yenatch@gmail.com 2014-07-18T23:58:47+00:00 b9110b015d5ebaffa9cd1f8d0c1ec73aed95911d Keep the unused labels for readability (and maybe some symfile magic).
Keep the unused labels for readability (and maybe some symfile magic).
Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18T17:31:51+00:00 yenatch yenatch@gmail.com 2014-07-18T16:50:31+00:00 ab018a5094c37688d9f111cd89ed2514fb38b0be

Empty cry headers (for slots 252-255). 2014-02-07T02:22:45+00:00 yenatch yenatch@gmail.com 2014-02-07T01:54:13+00:00 236f914bbedab1654dfeaa1fe7f95cefd514f4e4

Dump cry headers 2013-02-11T09:13:31+00:00 yenatch yenatch@github.com 2013-02-10T19:10:38+00:00 ee347bff48fb491e370e013e470cc0843b8912d5