pokecrystal/audio/cry_pointers.asm, branch masterPokémon CrystalVerify data table sizes with table_width and assert_table_length macros2021-03-04T05:15:03+00:00Rangiremy.oukaour+rangi42@gmail.com2021-03-04T03:22:41+00:0040902ffe244544d638567642e4e01b9c5801db23
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
This was discussed in #706
It also uncovered some off-by-one issues with defining some constants.
A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
Remove all address comments2018-06-24T14:13:22+00:00mid-kidesteve.varela@gmail.com2018-06-24T14:09:41+00:001d9a68dbdd0132035f1fc7b7ea8f7fdc24741507
Keep table labels in the same files as their contents.2017-12-12T03:44:25+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-12T03:44:25+00:00f1f84743f7759a0f808f935add82439ba6637d2b
dbw BANK, addr replaced with dba2015-11-04T00:43:47+00:00PikalaxALTPikalaxALT@gmail.com2015-11-04T00:43:47+00:00c5527a02ae1423479af567acf7dc38708f50f9b3
Use labels in audio/cry_pointers.asm2014-02-07T02:22:45+00:00yenatchyenatch@gmail.com2014-02-07T01:55:21+00:0055f60dffe1265efc0aeb4574c98b1c270146bc0c
Split audio engine and pointers into files2013-02-05T21:48:46+00:00yenatchyenatch@gmail.com2013-02-05T21:48:46+00:009acf56102ae27aa418657b5b481cb5058ca6883c
Creates folder audio/