pokecrystal/battle/anim_commands.asm, branch master Pokémon Crystal Split battle/ into data/ and engine/ components 2017-12-26T22:47:05+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T22:47:05+00:00 b5417fafec7dd37cb4be391f3bd3d4541a2a381e

Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25T19:23:16+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T18:40:10+00:00 e34e68095df1f91dc5357669c187623d7cba39c6

Fix issue #345: 2017-12-24T20:03:20+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T20:03:20+00:00 9973e43d5aaffeef9d68994a665d2b0231f56f41 - GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
callba/callab → farcall/callfar 2017-12-24T17:47:30+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T17:47:30+00:00 c66d195089b1e1b823be4f0a0fc9b8f41f5f790d

Identify more sprite-related constants 2017-12-12T18:22:19+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-12T18:22:19+00:00 5b13a7a13b9ebbb26a75b9ef19221e8e140c221b Start more documentation
Start more documentation
Use new palette constants 2017-12-11T01:50:08+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-11T01:50:08+00:00 b4261d27d8a6ed20c13dd1ff723f7d3f28833a58

More WRAM cleanup 2017-12-10T03:00:36+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-10T00:41:03+00:00 cd2a7481283beec7ba37451deeb841ebc37073ba

Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09T21:01:10+00:00 Ben10do Ben10do@users.noreply.github.com 2017-06-09T21:01:10+00:00 e6ea1889fbce20b0dc170310ac63891a1cca2bb5 The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
Labeled every function in ROM0 that's referenced in the source 2016-05-10T16:31:49+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-10T16:31:49+00:00 ae36ef2c7fb722b7480d73c7a95a5d1e2ece7831

Mobile and more battle anims 2016-05-05T19:07:37+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-05T19:07:37+00:00 8c265476455c4793d263c7f2e6386904fbd3e305