pokecrystal/battle/core.asm, branch master Pokémon Crystal Split battle/ into data/ and engine/ components 2017-12-26T22:47:05+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T22:47:05+00:00 b5417fafec7dd37cb4be391f3bd3d4541a2a381e

Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25T19:23:16+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T18:40:10+00:00 e34e68095df1f91dc5357669c187623d7cba39c6

Add more constants for some maximum values 2017-12-25T00:49:57+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T00:49:57+00:00 148fd299f99a55109fdedbe8bd6b976263f9f77b

Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-25T00:35:35+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T00:35:35+00:00 7d4486e6a34a5163575400f21e806471be496e3d engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
Merge branch 'master' of https://github.com/pret/pokecrystal 2017-12-24T22:30:29+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T22:30:29+00:00 b805d343f36019ae9fdf5d248d78a0d9b12f25d7

Fix issue #345: 2017-12-24T20:03:20+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T20:03:20+00:00 9973e43d5aaffeef9d68994a665d2b0231f56f41 - GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer
- GetMonFrontpic → GetEnemyMonFrontpic
- GetMonBackpic → GetBattleMonBackpic
- FrontpicPredef → GetAnimatedFrontpicPredef
- GetFrontpic → GetMonFrontpic
- GetBackpic → GetMonBackpic
- CutAndPasteMap → PadMapForHDMATransfer
callba/callab → farcall/callfar 2017-12-24T17:47:30+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T17:47:30+00:00 c66d195089b1e1b823be4f0a0fc9b8f41f5f790d

Misc fixes for the usage of constants 2017-12-24T13:42:13+00:00 mid-kid esteve.varela@gmail.com 2017-12-19T20:28:06+00:00 cbec3771e2944a502eea69aeb012bea6cdc4e26b Several improvements that will make it easier to edit some data structures for everyone.
Several improvements that will make it easier to edit some data
structures for everyone.
Ad some more constants for meaningful audio WRAM bits 2017-12-16T05:50:03+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-16T05:50:03+00:00 fbf931f5d3b505bb336c3bc17d4d332ab374d033

Document one more bug/oversight 2017-12-15T05:05:53+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-15T05:05:53+00:00 28aec67f6e99db64582f66b26a5c898fe9943e00 Move FleeMons table into data/
Move FleeMons table into data/