pokecrystal/battle/hidden_power.asm, branch master Pokémon Crystal Split battle/ into data/ and engine/ components 2017-12-26T22:47:05+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T22:47:05+00:00 b5417fafec7dd37cb4be391f3bd3d4541a2a381e

callba/callab → farcall/callfar 2017-12-24T17:47:30+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T17:47:30+00:00 c66d195089b1e1b823be4f0a0fc9b8f41f5f790d

More splitting of main.asm; remove unneeded rept 2 2016-05-04T15:46:23+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-04T15:46:23+00:00 3713b71d9e3f3f1bc099d4704910cb9c1d172dcf

BattleCommand labels copied from macros 2015-11-06T19:45:10+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-06T19:45:10+00:00 46e66077a5a4d8d716ac3437e291c958df7809b4

Reverted ld_hl_pointer macro 2015-07-21T02:18:18+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-21T02:18:18+00:00 471492b775fc2a0f5162f3d1c13c5472359beb14

Remove trailing newlines. 2015-06-23T18:24:51+00:00 IIMarckus iimarckus@gmail.com 2015-06-23T18:24:51+00:00 4d532beee6310c8cfd1d8f7d26d623d176fb0027

Rename _GetBattleVar -> GetBattleVarAddr. 2014-06-14T07:41:34+00:00 yenatch yenatch@gmail.com 2014-06-14T07:34:57+00:00 b83f23725452fed945f8047711f94ba07952f870 Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
explicitly define type categories 2014-01-05T14:17:31+00:00 yenatch yenatch@gmail.com 2014-01-05T13:24:27+00:00 04f5c5175343dde082e277420339341951a0b6fc

recomment hidden power calculation 2014-01-05T13:13:43+00:00 yenatch yenatch@gmail.com 2014-01-05T12:49:35+00:00 4e9102f2497041873debda18a5f3d055840ad7b9

fix labels for and rename GetBattleVarPair to GetBattleVar 2013-10-11T07:04:21+00:00 yenatch yenatch@gmail.com 2013-10-11T07:04:21+00:00 0ead58cdaac5e231650ed39db38344e52051254f