pokecrystal/battle/magikarp_length.asm, branch masterPokémon CrystalDocument another bug2017-12-15T06:01:57+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-15T06:01:57+00:002b6dd505c1674e0d99d649515a8efe868035db09
Remove an unused file
Remove an unused file
More WRAM cleanup2017-12-10T03:00:36+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-10T00:41:03+00:00cd2a7481283beec7ba37451deeb841ebc37073ba
More splitting of main.asm; remove unneeded rept 22016-05-04T15:46:23+00:00pikalaxaltPikalaxALT@gmail.com2016-05-04T15:46:23+00:003713b71d9e3f3f1bc099d4704910cb9c1d172dcf
About time I got to these functions2015-10-24T14:39:52+00:00PikalaxALTPikalaxALT@gmail.com2015-10-24T14:34:19+00:00119d6b411922eb7b375691b81fc97c9b334f4167
Magikarp functions moved to event/magikarp.asm2015-10-11T16:26:39+00:00PikalaxALTPikalaxALT@gmail.com2015-10-11T16:15:03+00:00327faac497b4195dbf1d3c8dbfeb2adcda9deb27
Blindly use wram labels for everything except mobile, part 1.2015-02-10T08:53:03+00:00yenatchyenatch@gmail.com2015-02-08T08:03:32+00:008e033210694533bc1233a851d6914e1f0cb90232
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
Wram banks and mobile make this tough, since any address can secretly be a ghost.
As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
Fix some incbins near Magikarp length code.2014-12-04T04:12:37+00:00yenatchyenatch@gmail.com2014-12-04T04:06:40+00:002f509ab37966097219301e1ea1d8c3d1d24d91a4
Also clean up the comments a little.