pokecrystal/battle/objects, branch master Pokémon Crystal Split battle/ into data/ and engine/ components 2017-12-26T22:47:05+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T22:47:05+00:00 b5417fafec7dd37cb4be391f3bd3d4541a2a381e

Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26T17:50:32+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T17:50:32+00:00 24f0e7d04501ddb000dfc1d06e716efca387bce8

Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25T19:23:16+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T18:40:10+00:00 e34e68095df1f91dc5357669c187623d7cba39c6

callba/callab → farcall/callfar 2017-12-24T17:47:30+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T17:47:30+00:00 c66d195089b1e1b823be4f0a0fc9b8f41f5f790d

Document one more bug/oversight 2017-12-15T05:05:53+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-15T05:05:53+00:00 28aec67f6e99db64582f66b26a5c898fe9943e00 Move FleeMons table into data/
Move FleeMons table into data/
Reorganize macros 2017-12-14T05:36:24+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-14T05:36:24+00:00 e48a401290e794854880f06fc230a369f37e6b9b

Keep table labels in the same files as their contents. 2017-12-12T03:44:25+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-12T03:44:25+00:00 f1f84743f7759a0f808f935add82439ba6637d2b

Factor out one more data table 2017-12-11T22:11:30+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-11T22:11:30+00:00 2e41368ac4a4c409cd97a1afe166a7f9a363eb1e

Define more palette constants 2017-12-11T01:10:39+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-11T01:10:39+00:00 a0bef01a1ddcd80eb098e88dc0514d07a4f1bc50

Add constants for battle object colors 2017-12-10T03:07:52+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-10T03:07:52+00:00 7ccb11c903bb46796301f85b7b21c37369773517