Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`2017-12-25T19:23:16+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-25T18:40:10+00:00e34e68095df1f91dc5357669c187623d7cba39c6
Document one more bug/oversight2017-12-15T05:05:53+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-15T05:05:53+00:0028aec67f6e99db64582f66b26a5c898fe9943e00
Move FleeMons table into data/
Keep table labels in the same files as their contents.2017-12-12T03:44:25+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-12T03:44:25+00:00f1f84743f7759a0f808f935add82439ba6637d2b
Factor out one more data table2017-12-11T22:11:30+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-11T22:11:30+00:002e41368ac4a4c409cd97a1afe166a7f9a363eb1e
Define more palette constants2017-12-11T01:10:39+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-11T01:10:39+00:00a0bef01a1ddcd80eb098e88dc0514d07a4f1bc50
Add constants for battle object colors2017-12-10T03:07:52+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-10T03:07:52+00:007ccb11c903bb46796301f85b7b21c37369773517