pokecrystal/constants/std_constants.asm, branch master Pokémon Crystal Resolve #723: treat std scripts like specials and predefs 2020-06-10T20:44:16+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-10T20:44:16+00:00 518cee440e89660ccf71b9a4f8850c80453ea926

Correct comments 2018-01-26T03:22:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-01-26T03:22:25+00:00 662b3459f606ebe1018c21f4bde11bddb7eb1efd

Move events/ to engine/events/ 2017-12-27T05:09:12+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-27T05:09:12+00:00 86fd37af164110c9b85c5e132c02be0368c9c779

event/ → events/, and move some appropriate engine/ files there 2017-12-27T02:55:57+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-27T02:55:57+00:00 dae16acd6f4e2e2c177e3776be6ed549af070c4f

Correct some documentation comments 2017-12-16T02:32:43+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-16T02:32:43+00:00 f96aab40141ddeeefd582f0ad733f10f3553bb98

Document constants with comments, actual names, and more thorough usage 2017-12-09T07:15:46+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-09T05:50:59+00:00 512863989fb2cb17bcca2f27a61fe3fa8f567b9a

Minor update to previous 2015-07-12T06:50:14+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-12T06:50:14+00:00 39d8b6c83f72f2c47ea088087891fab4a5946034

Event and engine constant enumeration; replace static flag numbers with their constant names 2015-07-12T06:00:17+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-12T06:00:17+00:00 d282fe479994cb84980604706510ae0b03664c9c

More std enums. 2015-06-25T01:26:24+00:00 IIMarckus iimarckus@gmail.com 2015-06-25T01:26:24+00:00 fdfbeb7e5fa1e4fd9f7bd807ad5f987505d81128

More std_scripts enums. 2015-06-23T21:02:58+00:00 IIMarckus iimarckus@gmail.com 2015-06-23T21:02:58+00:00 5d48bc96fd9f6a3800efaddb5985a0d19da2cbd8