pokecrystal/engine/battle/checkbattlescene.asm, branch masterPokémon CrystalFix snake_case filenames2018-04-04T20:26:07+00:00mid-kidesteve.varela@gmail.com2018-04-04T20:26:07+00:00d3cc861d334c8b773c1b6c662ed9924c43cef009
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
Prefix wram labels with w, part 2.2018-01-23T22:39:09+00:00luckytyphlosion10688458+luckytyphlosion@users.noreply.github.com2018-01-23T22:39:09+00:00a1951cefc09035e11077a433b28ec8c66b3b03db
Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)2018-01-08T22:13:37+00:00Adelaide Walteradelaidekwalter@gmail.com2018-01-08T22:13:37+00:00d6f20ae74619fa4b3071867016fa7ae7253df98f
Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.2018-01-04T19:53:50+00:00Adelaide Walteradelaidekwalter@gmail.com2018-01-04T19:53:50+00:00fb422e8d9c78c56db27d974baa04c7a16bf5df41
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"2017-12-26T23:45:04+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-26T23:45:04+00:0035a3a19fda87d95e829aa99bf1b6cf18a839c1a6