pokecrystal/engine/battle/checkbattlescene.asm, branch master Pokémon Crystal Fix snake_case filenames 2018-04-04T20:26:07+00:00 mid-kid esteve.varela@gmail.com 2018-04-04T20:26:07+00:00 d3cc861d334c8b773c1b6c662ed9924c43cef009 Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
Prefix wram labels with w, part 2. 2018-01-23T22:39:09+00:00 luckytyphlosion 10688458+luckytyphlosion@users.noreply.github.com 2018-01-23T22:39:09+00:00 a1951cefc09035e11077a433b28ec8c66b3b03db

Document hardcoded SRAM addresses. 2018-01-09T03:48:58+00:00 Adelaide Walter adelaidekwalter@gmail.com 2018-01-09T03:48:58+00:00 94f32db7bc4a5e4e4d8837d3110d0876146783af

Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7) 2018-01-08T22:13:37+00:00 Adelaide Walter adelaidekwalter@gmail.com 2018-01-08T22:13:37+00:00 d6f20ae74619fa4b3071867016fa7ae7253df98f

Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls. 2018-01-04T19:53:50+00:00 Adelaide Walter adelaidekwalter@gmail.com 2018-01-04T19:53:50+00:00 fb422e8d9c78c56db27d974baa04c7a16bf5df41

Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26T23:45:04+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T23:45:04+00:00 35a3a19fda87d95e829aa99bf1b6cf18a839c1a6