pokecrystal/engine/battle/effect_commands, branch master Pokémon Crystal Move-unique effect commands consistently go in engine/battle/move_effects/ 2018-01-26T16:36:00+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-01-26T16:36:00+00:00 0cf4eb68955952659b0e94fbeae0a75fe36255ae

Move power data belongs in data/moves/ 2018-01-26T16:01:15+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-01-26T16:01:15+00:00 a0cc4a33929f6aeb08a733c4a985c3bbb24ef55f

More battle data in data/battle/ 2018-01-26T02:34:42+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-01-26T02:34:42+00:00 87514598bedf66be222d85ebbc7565c14d79e0f4

Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16T19:39:28+00:00 Remy Oukaour remy.oukaour@gmail.com 2018-01-16T19:30:10+00:00 80480821142d7a7b16dd2b1a98a213e7b389af0f

Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459) 2018-01-15T03:56:36+00:00 Remy Oukaour remy.oukaour@gmail.com 2018-01-15T03:56:36+00:00 5c28d05bb40b47f084a34eb732da92c899e18db6 # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
Arrays end with -1, not $ff 2018-01-11T03:53:42+00:00 Remy Oukaour remy.oukaour@gmail.com 2018-01-11T03:53:42+00:00 0a3b251dcb710a8319d6633122d92a983bcefd1c

Consistent predef function names 2018-01-02T17:49:25+00:00 xCrystal rgr.crystal@gmail.com 2018-01-02T17:49:25+00:00 d7970f749ac23786728926109be430ab732f19e6

Split battle/ into data/ and engine/ components 2017-12-26T22:47:05+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T22:47:05+00:00 b5417fafec7dd37cb4be391f3bd3d4541a2a381e