pokecrystal/engine/battle_anims/functions.asm, branch master Pokémon Crystal Resolve some "???" comments 2020-11-17T16:09:02+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-17T16:09:02+00:00 9b3c45b14d40d084b6301129d25376ee115b25ad

Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09T20:20:40+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-09T20:17:03+00:00 17894e5f39520db2f21452d056c4683915086d8d

Comment, remove, or revise many unreferenced labels 2020-10-27T00:29:58+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-26T19:45:57+00:00 9dcdad5e60fbc10ba81ae127743c78a6b00d3dd5

Identify some more unnamed labels 2020-10-05T16:02:56+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-05T15:24:47+00:00 ff2d8502197934e07a45903102560e8eb81d2b5b

Identify more unnamed labels 2020-10-05T02:34:50+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-05T02:34:50+00:00 d9603e3e331655bb7e061b612730b68cd4378f96

Identify battle animation functions (#771) 2020-10-04T01:54:02+00:00 7Soul 5599828+7Soul@users.noreply.github.com 2020-10-04T01:54:02+00:00 2ffc5f907f9cfbebadcaa36244c1128321324376 Identify battle animation functions
Identify battle animation functions
Fix some constants surrounding sprite animations 2020-08-27T11:59:33+00:00 mid-kid esteve.varela@gmail.com 2020-08-22T14:22:37+00:00 13c4a93ceae759f1fd5f46b326afb83e4f44aeee Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Eliminate some $xxxx values 2019-02-16T18:04:08+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-02-16T18:04:08+00:00 af29f1f97ca855f24879a17283886a1d959fb3ed

Document all possible values for ReinitBattleAnimFrameset 2019-02-06T09:16:40+00:00 mid-kid esteve.varela@gmail.com 2019-02-06T09:16:40+00:00 ffeae953ea2eab16253c37443103d39b340490d0 This is useful to know where a certain frameset is used, through `grep`
This is useful to know where a certain frameset is used, through `grep`
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM 2019-02-06T07:12:52+00:00 mid-kid esteve.varela@gmail.com 2019-02-06T07:07:11+00:00 bfedd89308ffbac65abea2cc06d01856304727a9 This structure member is used for storing the parameter passed to `anim_obj`.
This structure member is used for storing the parameter passed to
`anim_obj`.