pokecrystal/engine/battle_transition.asm, branch master Pokémon Crystal Split battle/ into data/ and engine/ components 2017-12-26T22:47:05+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T22:47:05+00:00 b5417fafec7dd37cb4be391f3bd3d4541a2a381e

LoadEDTile → CopyTilemapAtOnce (fix #345) 2017-12-24T23:11:17+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T23:11:17+00:00 040aa7cb171a990a7d4076282e8a12a7b189096b

Rename "map permissions" to "map environment" (fix #396) 2017-12-24T18:08:38+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T18:08:38+00:00 20d6c1d876cde19061c458761c7283163e316d8a

callba/callab → farcall/callfar 2017-12-24T17:47:30+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-24T17:47:30+00:00 c66d195089b1e1b823be4f0a0fc9b8f41f5f790d

Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-16T01:10:54+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-16T01:10:54+00:00 1038ebca5e2638ecbce1052c1dad7474372a7fd5