pokecrystal/engine/battle_transition.asm, branch master
Pokémon Crystal
Split battle/ into data/ and engine/ components
2017-12-26T22:47:05+00:00
Remy Oukaour
remy.oukaour@gmail.com
2017-12-26T22:47:05+00:00
b5417fafec7dd37cb4be391f3bd3d4541a2a381e
LoadEDTile → CopyTilemapAtOnce (fix #345)
2017-12-24T23:11:17+00:00
Remy Oukaour
remy.oukaour@gmail.com
2017-12-24T23:11:17+00:00
040aa7cb171a990a7d4076282e8a12a7b189096b
Rename "map permissions" to "map environment" (fix #396)
2017-12-24T18:08:38+00:00
Remy Oukaour
remy.oukaour@gmail.com
2017-12-24T18:08:38+00:00
20d6c1d876cde19061c458761c7283163e316d8a
callba/callab → farcall/callfar
2017-12-24T17:47:30+00:00
Remy Oukaour
remy.oukaour@gmail.com
2017-12-24T17:47:30+00:00
c66d195089b1e1b823be4f0a0fc9b8f41f5f790d
Move more contiguous related code blocks from main.asm to engine/ and events/
2017-12-16T01:10:54+00:00
Remy Oukaour
remy.oukaour@gmail.com
2017-12-16T01:10:54+00:00
1038ebca5e2638ecbce1052c1dad7474372a7fd5