pokecrystal/engine/events/magikarp.asm, branch master Pokémon Crystal Consistent labels for each nickname in RAM 2021-03-17T20:38:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-17T20:16:02+00:00 4522162d4578ab40a071efec9e1fa28c2756e596

Bit 6 of PrintNum left-aligns numbers 2019-11-04T01:17:04+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-11-04T01:17:04+00:00 4d32035d4f68157e11c5eab2311ab760eb481339

#641 fixes and additions. (#646) 2019-10-20T22:24:17+00:00 mid-kid esteve.varela@gmail.com 2019-10-20T22:24:17+00:00 e3e0bcd653f8d671f6fd1390fa922e3b644f4a34 Name a lot of text labels according to our conventions
Name a lot of text labels according to our conventions
Resolve issue #575: Rename text commands 2018-11-18T17:41:11+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-11-17T18:33:03+00:00 3202c4f3dfeac64d815e3b5ee3ee8e891c2b1ba2

text_jump → text_far 2018-11-05T21:26:18+00:00 mid-kid esteve.varela@gmail.com 2018-10-28T16:16:55+00:00 940256569b84e71c5a448709d67964735ff4a5c9 The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
hQuotient is a four-byte buffer (fixes #558) 2018-08-26T17:49:38+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-08-26T17:49:38+00:00 557ce82073dc7c84ad701099713b00bcb7194860

Use labels instead of constants for HRAM 2018-08-25T18:28:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-08-25T18:28:22+00:00 eb1e3636bb71509546c274bf2a5910d8e71a9600 Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Add meaningful aliases for wd265 2018-07-29T04:25:52+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-07-28T23:27:34+00:00 9dec80b07e3638c722b9768a1ca0184edea20392 Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23T04:25:53+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-07-23T04:25:53+00:00 4f0c9cecf9a4c9dec50e2a5fce8392c2217068e0 hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
Remove more triple newlines 2018-06-25T16:01:02+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-06-25T16:01:02+00:00 9f3e9145f9466ba93810dc6cd34fee7e7e835832