Name a lot of text labels according to our conventions
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed