pokecrystal/engine/fish.asm, branch masterPokémon Crystalevent/ → events/, and move some appropriate engine/ files there2017-12-27T02:55:57+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-27T02:55:57+00:00dae16acd6f4e2e2c177e3776be6ed549af070c4f
Document macros/map.asm2017-12-11T06:02:28+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-11T06:02:28+00:0041acb0667a321865277f50a45e662b1aae939a00
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
Labeled every function in ROM0 that's referenced in the source2016-05-10T16:31:49+00:00pikalaxaltPikalaxALT@gmail.com2016-05-10T16:31:49+00:00ae36ef2c7fb722b7480d73c7a95a5d1e2ece7831
More splitting of main.asm; remove unneeded rept 22016-05-04T15:46:23+00:00pikalaxaltPikalaxALT@gmail.com2016-05-04T15:46:23+00:003713b71d9e3f3f1bc099d4704910cb9c1d172dcf
Split fish code out of data/.2016-03-16T22:11:26+00:00yenatchyenatch@gmail.com2016-03-16T22:11:26+00:00d2a3e4a6a42b58e7b0005558a7dcb3907a76b7fd