pokecrystal/engine/fish.asm, branch master Pokémon Crystal event/ → events/, and move some appropriate engine/ files there 2017-12-27T02:55:57+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-27T02:55:57+00:00 dae16acd6f4e2e2c177e3776be6ed549af070c4f

Document macros/map.asm 2017-12-11T06:02:28+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-11T06:02:28+00:00 41acb0667a321865277f50a45e662b1aae939a00 Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events)
Prefix FLOOR to the `elevfloor` constants
Labeled every function in ROM0 that's referenced in the source 2016-05-10T16:31:49+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-10T16:31:49+00:00 ae36ef2c7fb722b7480d73c7a95a5d1e2ece7831

More splitting of main.asm; remove unneeded rept 2 2016-05-04T15:46:23+00:00 pikalaxalt PikalaxALT@gmail.com 2016-05-04T15:46:23+00:00 3713b71d9e3f3f1bc099d4704910cb9c1d172dcf

Split fish code out of data/. 2016-03-16T22:11:26+00:00 yenatch yenatch@gmail.com 2016-03-16T22:11:26+00:00 d2a3e4a6a42b58e7b0005558a7dcb3907a76b7fd