pokecrystal/engine/gfx/load_push_oam.asm, branch master Pokémon Crystal Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1) 2020-07-21T23:45:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-21T23:43:56+00:00 bb25c1074c9926da7912b18c4cae309104671183

Update to rgbds 0.3.8 2019-02-16T17:17:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-02-16T17:17:55+00:00 df337fc417b8de58ab0b2bfc4dd8fa488f9fd3b8

hLabel - $ff00 -> LOW(hLabel) 2018-08-25T18:34:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-08-25T18:34:25+00:00 1c0fff7668dffccbc498bdaddfe4dcdf6fb08c7e

Use labels instead of constants for HRAM 2018-08-25T18:28:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-08-25T18:28:22+00:00 eb1e3636bb71509546c274bf2a5910d8e71a9600 Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Remove all address comments 2018-06-24T14:13:22+00:00 mid-kid esteve.varela@gmail.com 2018-06-24T14:09:41+00:00 1d9a68dbdd0132035f1fc7b7ea8f7fdc24741507

Fix snake_case filenames 2018-04-04T20:26:07+00:00 mid-kid esteve.varela@gmail.com 2018-04-04T20:26:07+00:00 d3cc861d334c8b773c1b6c662ed9924c43cef009 Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.