pokecrystal/engine/gfx/load_push_oam.asm, branch masterPokémon CrystalUse LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)2020-07-21T23:45:25+00:00Rangiremy.oukaour+rangi42@gmail.com2020-07-21T23:43:56+00:00bb25c1074c9926da7912b18c4cae309104671183
Update to rgbds 0.3.82019-02-16T17:17:55+00:00Rangiremy.oukaour+rangi42@gmail.com2019-02-16T17:17:55+00:00df337fc417b8de58ab0b2bfc4dd8fa488f9fd3b8
Use labels instead of constants for HRAM2018-08-25T18:28:22+00:00Rangiremy.oukaour+rangi42@gmail.com2018-08-25T18:28:22+00:00eb1e3636bb71509546c274bf2a5910d8e71a9600
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Remove all address comments2018-06-24T14:13:22+00:00mid-kidesteve.varela@gmail.com2018-06-24T14:09:41+00:001d9a68dbdd0132035f1fc7b7ea8f7fdc24741507
Fix snake_case filenames2018-04-04T20:26:07+00:00mid-kidesteve.varela@gmail.com2018-04-04T20:26:07+00:00d3cc861d334c8b773c1b6c662ed9924c43cef009
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.