pokecrystal/engine/gfx/sprites.asm, branch master Pokémon Crystal Use ~X instead of $ff ^ X 2021-11-24T01:37:18+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-11-24T01:37:18+00:00 e706b878d9f78466e6cc9eda184e14a798cc4a0d

UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30T21:41:03+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-30T21:32:09+00:00 4a323cf591f27c928acc295f0044ff1608ebada1

Identify wSpriteAnimDict key constants 2020-10-30T19:39:08+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-30T19:39:08+00:00 fe1a58deea9b815d60ccab60cdfff19ab0a0110b

Fix some constants surrounding sprite animations 2020-08-27T11:59:33+00:00 mid-kid esteve.varela@gmail.com 2020-08-22T14:22:37+00:00 13c4a93ceae759f1fd5f46b326afb83e4f44aeee Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Remove a verifiably false comment 2020-08-05T14:02:48+00:00 mid-kid esteve.varela@gmail.com 2020-08-04T18:26:26+00:00 8befc889adcaf3988ad63a36de74fa345aeab7ee wSpriteAnimCount starts at 0, keeps incrementing and never decrements. When it reaches $ff, the next value is 1. Its purpose is unknown, as this value is used nowhere else.
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.

Its purpose is unknown, as this value is used nowhere else.
Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21T20:27:43+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-21T20:27:43+00:00 91774f206e97d67cb8f16f5afeec03ce9c7e28ca

Harmonize engine/{gfx, items, link, math} with pokegold 2020-06-17T14:39:17+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-17T14:39:17+00:00 8019db3ea98ee60d3e6675431e07819b83daf04c

Miscellaneous fixes, including one for the Pokédex design flaw by ax6 2020-04-18T21:31:51+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-04-18T21:31:51+00:00 576cbf5b3e4ae7cd377dfeb0d75dca54b44518bc

InitSpriteAnimStruct <-> _InitSpriteAnimStruct 2020-02-13T17:31:10+00:00 mid-kid esteve.varela@gmail.com 2020-02-11T12:42:36+00:00 0d81f1c470339efeb1f136aa5caab56c389be30a These were the wrong way around, as the function in home should not be prefixed
These were the wrong way around, as the function in home should not be
prefixed
Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16T18:52:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-02-16T18:52:19+00:00 7c424527481af985a7b3157c274506ab9c2c2712