pokecrystal/engine/menus/naming_screen.asm, branch master Pokémon Crystal Rename some labels 2020-12-23T21:29:30+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-12-23T21:29:30+00:00 99e66c25577e367d6c7ca75fea8b466b54c3317a - Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
Correct some filename comments 2020-11-17T16:12:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-17T16:12:21+00:00 97e981985bdbbe24ee32490735af48fc5d544edb

Identify wSpriteAnimDict key constants 2020-10-30T19:39:08+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-30T19:39:08+00:00 fe1a58deea9b815d60ccab60cdfff19ab0a0110b

Replace many '; unused' with '; unreferenced' 2020-10-28T14:21:10+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-28T14:21:10+00:00 6d333bed5fde0c2da0a6a9df2ccae83933400e42

Comment, remove, or revise many unreferenced labels 2020-10-27T00:29:58+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-26T19:45:57+00:00 9dcdad5e60fbc10ba81ae127743c78a6b00d3dd5

Identify some unnamed labels 2020-10-06T17:50:02+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-06T17:50:02+00:00 fc08ff2c384b09a47c49226c2a3e3d2084adf16c

Fix some constants surrounding sprite animations 2020-08-27T11:59:33+00:00 mid-kid esteve.varela@gmail.com 2020-08-22T14:22:37+00:00 13c4a93ceae759f1fd5f46b326afb83e4f44aeee Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
Identify constant in NamingScreen_IsTargetBox 2020-08-03T19:22:28+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-08-03T19:22:28+00:00 0de7808dedff6e94aef542a0f838bc1e946706d7

Identify more labels, and use the jumptable macro when possible 2020-07-01T17:13:49+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-01T17:13:49+00:00 fce6243b432d1df1b4ab244023be738a54dbe8f3

Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21T20:27:43+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-06-21T20:27:43+00:00 91774f206e97d67cb8f16f5afeec03ce9c7e28ca