pokecrystal/engine/more_phone_scripts.asm, branch master Pokémon Crystal Splitting phone scripts up. 2017-12-14T03:30:37+00:00 surskitty surskitty@gmail.com 2017-12-14T03:30:37+00:00 771c4a7e05d96199052de7718e12030c238b58c9

More phone script labelling. 2017-12-14T02:50:32+00:00 surskitty surskitty@gmail.com 2017-12-14T02:50:32+00:00 8fa7183d29cff3f30de399db8a50be4573a2185e

Another batch of labels. Jack's move trivia, mostly. 2017-12-14T02:12:42+00:00 surskitty surskitty@gmail.com 2017-12-14T02:12:42+00:00 2b72d949b2bd9e75e1f6d5f964a1521b608ab7da

Some more phone labels. 2017-12-14T01:49:10+00:00 surskitty surskitty@gmail.com 2017-12-14T01:49:10+00:00 cb1c6967ed57b38d4cf85fb7fa8bb08ce00cde75

Labelling the bragging phone calls. 2017-12-14T00:54:28+00:00 surskitty surskitty@gmail.com 2017-12-14T00:54:28+00:00 e3ee39f3344107f666099448401d28b04c983cd6

underground switches, town map 2015-12-09T16:39:35+00:00 PikalaxALT PikalaxALT@gmail.com 2015-12-09T16:38:40+00:00 7f68db68ad384c5cfb5d01cf74f5bc5cd7c5050e

buttonsound 2015-11-30T03:29:45+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-30T03:29:45+00:00 0eb0c40ba7be54862364e6cd3a77cc605a4ada16

Phone scripts and specials 2015-11-17T17:29:37+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-17T17:29:37+00:00 4bfe086ef6412e5fdba99e6143db6de75c7c9458

About time I got to these functions 2015-10-24T14:39:52+00:00 PikalaxALT PikalaxALT@gmail.com 2015-10-24T14:34:19+00:00 119d6b411922eb7b375691b81fc97c9b334f4167

Macro update, roam mon annotations 2015-07-25T23:02:36+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-25T18:25:37+00:00 6c3000efd2818f8d5cb0a01770d1b92991b80340 Updated map and mapgroup macros to get around an rgbds bug. Legendary beast locale handling annotated and relabeled. Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function. This will make it easier for modders to add or remove engine flags.
Updated map and mapgroup macros to get around an rgbds bug.

Legendary beast locale handling annotated and relabeled.

Added a new constant NUM_ENGINE_FLAGS for use in the EngineFlagAction function.  This will make it easier for modders to add or remove engine flags.