pokecrystal/engine/overworld/landmarks.asm, branch master Pokémon Crystal Add a `LANDMARK_` prefix to landmark constants 2020-03-15T23:50:39+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-03-15T21:26:10+00:00 ad50e94b5029ce5a7d45fd3576f8f017eae6449c Resolves #697
Resolves #697
Fix triple newlines left over from removing address comments 2018-06-25T03:22:50+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-06-25T03:22:50+00:00 67d1364c7acfd5e8e2256080e16a14cfa59a5abc

Remove even more address comments 2018-06-25T00:10:37+00:00 mid-kid esteve.varela@gmail.com 2018-06-25T00:10:37+00:00 5efce10789bc8291ca5517bdeaacab95459b3fdb That should be all of them this time
That should be all of them this time
Organize the engine/ directory 2018-03-13T12:21:40+00:00 mid-kid esteve.varela@gmail.com 2018-03-13T12:07:16+00:00 baa0dc5a963a79843b37888bcfe1d2dfe833ade9 This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.