pokecrystal/engine/pokemon/learn.asm, branch master Pokémon Crystal Consistent labels for each nickname in RAM 2021-03-17T20:38:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-17T20:16:02+00:00 4522162d4578ab40a071efec9e1fa28c2756e596

Rename some labels 2020-12-23T21:29:30+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-12-23T21:29:30+00:00 99e66c25577e367d6c7ca75fea8b466b54c3317a - Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
Identify more uses of wBuffer1-6 2020-11-04T00:53:07+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-11-04T00:53:07+00:00 c88c4a834094e91f1505eab0e22294963e1dd987

Standardize on lowercase Tilemap and Attrmap 2020-02-13T17:31:10+00:00 mid-kid esteve.varela@gmail.com 2020-02-13T17:30:13+00:00 26b8bf003e3523fee94c4c18447ea55f9eb1d429 We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMap 2020-02-13T17:31:10+00:00 mid-kid esteve.varela@gmail.com 2020-02-13T17:18:15+00:00 34ceaac71d32baace82f1e6de8fd4b252fb92a84 Stupid name is stupid smh tbh fam.
Stupid name is stupid smh tbh fam.
#641 fixes and additions. (#646) 2019-10-20T22:24:17+00:00 mid-kid esteve.varela@gmail.com 2019-10-20T22:24:17+00:00 e3e0bcd653f8d671f6fd1390fa922e3b644f4a34 Name a lot of text labels according to our conventions
Name a lot of text labels according to our conventions
TextBox -> Textbox 2019-04-09T14:09:18+00:00 mid-kid esteve.varela@gmail.com 2019-04-08T12:15:10+00:00 3e78e5b2b604568b13a37e4603dbd798373b9805 Homogenizing names.
Homogenizing names.
Resolve issue #575: Rename text commands 2018-11-18T17:41:11+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-11-17T18:33:03+00:00 3202c4f3dfeac64d815e3b5ee3ee8e891c2b1ba2

text_jump → text_far 2018-11-05T21:26:18+00:00 mid-kid esteve.varela@gmail.com 2018-10-28T16:16:55+00:00 940256569b84e71c5a448709d67964735ff4a5c9 The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
Add meaningful aliases for wd265 2018-07-29T04:25:52+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-07-28T23:27:34+00:00 9dec80b07e3638c722b9768a1ca0184edea20392 Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants