pokecrystal/engine/printer/print_party.asm, branch master Pokémon Crystal Consistent labels for each nickname in RAM 2021-03-17T20:38:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-17T20:16:02+00:00 4522162d4578ab40a071efec9e1fa28c2756e596

Identify some more labels 2021-02-05T17:44:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-02-05T17:44:21+00:00 4264d53eb681ea8a3b1a71426ac485078b80a8ca

Rename some labels 2020-12-23T21:29:30+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-12-23T21:29:30+00:00 99e66c25577e367d6c7ca75fea8b466b54c3317a - Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"

Fixes #789
FarString -> PlaceFarString, and document a BrokenPlaceFarString bug 2020-12-07T18:32:08+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-12-07T18:32:08+00:00 098903fc971fdb4fbaec1c72de2b6b2414c5ad90

Identify more unnamed labels 2020-10-05T02:34:50+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-10-05T02:34:50+00:00 d9603e3e331655bb7e061b612730b68cd4378f96

Standardize on lowercase Tilemap and Attrmap 2020-02-13T17:31:10+00:00 mid-kid esteve.varela@gmail.com 2020-02-13T17:30:13+00:00 26b8bf003e3523fee94c4c18447ea55f9eb1d429 We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
TextBox -> Textbox 2019-04-09T14:09:18+00:00 mid-kid esteve.varela@gmail.com 2019-04-08T12:15:10+00:00 3e78e5b2b604568b13a37e4603dbd798373b9805 Homogenizing names.
Homogenizing names.
Update to rgbds 0.3.8 2019-02-16T17:17:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-02-16T17:17:55+00:00 df337fc417b8de58ab0b2bfc4dd8fa488f9fd3b8

Use labels instead of constants for HRAM 2018-08-25T18:28:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-08-25T18:28:22+00:00 eb1e3636bb71509546c274bf2a5910d8e71a9600 Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Add meaningful aliases for wd265 2018-07-29T04:25:52+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-07-28T23:27:34+00:00 9dec80b07e3638c722b9768a1ca0184edea20392 Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants