pokecrystal/engine/routines/loadpushoam.asm, branch master Pokémon Crystal Organize the engine/ directory, take 3 2018-03-25T14:18:33+00:00 mid-kid esteve.varela@gmail.com 2018-03-25T14:18:33+00:00 0d9241889fc8a2f047b9fd6db25e55de1e721877 Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
Fix wVirtualOAM labels, part 1. 2018-01-30T19:47:14+00:00 luckytyphlosion 10688458+luckytyphlosion@users.noreply.github.com 2018-01-30T19:47:14+00:00 3c7ba37de72795e46c76f791b50b4a3d89ba0c2c

Prefix wram labels with w, part 1. 2018-01-23T21:45:34+00:00 luckytyphlosion 10688458+luckytyphlosion@users.noreply.github.com 2018-01-23T21:45:34+00:00 f2ae74079fc917cbf7e1f640eb8beda0d4740887 Handle edge cases first.
Handle edge cases first.
Resolve #461 2018-01-10T18:47:57+00:00 Remy Oukaour remy.oukaour@gmail.com 2018-01-10T18:47:57+00:00 417937cffc2a7c3cfac49f3b00caf1a856d0a925

Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25T19:23:16+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T18:40:10+00:00 e34e68095df1f91dc5357669c187623d7cba39c6

Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-25T00:35:35+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T00:35:35+00:00 7d4486e6a34a5163575400f21e806471be496e3d engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.