pokecrystal/engine/routines/updateitemdescription.asm, branch master Pokémon Crystal Organize the engine/ directory, take 2 2018-03-14T12:28:36+00:00 mid-kid esteve.varela@gmail.com 2018-03-14T12:28:36+00:00 97c511cd2f271252cbc9e9746668081422231ca5 Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
Prefix wram labels with w, part 2. 2018-01-23T22:39:09+00:00 luckytyphlosion 10688458+luckytyphlosion@users.noreply.github.com 2018-01-23T22:39:09+00:00 a1951cefc09035e11077a433b28ec8c66b3b03db

Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-25T00:35:35+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-25T00:35:35+00:00 7d4486e6a34a5163575400f21e806471be496e3d engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.