pokecrystal/engine/spawn_points.asm, branch install Pokémon Crystal more gfx-related labels 2016-01-04T13:43:55+00:00 PikalaxALT PikalaxALT@gmail.com 2016-01-04T13:43:55+00:00 c087d44c420a25dc95f61690e8d3c82932187d67

Replaced GROUP_, MAP_ references with the map macro 2015-07-23T16:59:19+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-23T16:59:19+00:00 432df825d4039a44a49fff01ef843395ab5abb3d Updated macros that rely on the GROUP_, MAP_ constants to use the map macro Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme Added new macro elevfloor to simplify the definition of elevators under this new scheme
Updated macros that rely on the GROUP_, MAP_ constants to use the map macro

Added GROUP_NONE and MAP_NONE for the sake of compatibility with this new scheme

Added new macro elevfloor to simplify the definition of elevators under this new scheme
Wild Pokemon functions and data 2015-07-23T07:51:15+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-23T07:41:52+00:00 185b0a1c86e442d9c3ecd38d7c3fc7cfdb24be21 Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
Replaced encounter rates with percent values
Added new constants denoting the number of wild Pokemon in the grass and water wild constructs
Annotated and relabeled the encounter generating functions
Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species
Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
Fix unnecessary white space and retire add_n_times 2015-07-20T15:28:05+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-20T15:28:05+00:00 d9300a9becc9aa699b7191f87d8b493a93139ba2

Trainer data structure and field move functions 2015-07-19T03:45:39+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-19T03:45:39+00:00 60cd04b02300c288a01a2f78a44cb39cbe6861d1 Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
Trainer data in map scripts is now a macro-defined structure.

Field move functions in main.asm are now nearly completely annotated, with local references.

Trailing white space deleted.
More enumeration of constants, more annotations of scripts. 2015-07-15T19:48:44+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-15T19:48:44+00:00 39524cdb766660a7bf6d60379040349652cecc04

Replace EVENT_ALWAYS_THERE with -1 2015-07-13T04:18:01+00:00 PikalaxALT PikalaxALT@gmail.com 2015-07-13T04:16:35+00:00 249bad9551b1c9c29fd64bc36486eb6612427c3b

Split out spawn points. 2015-02-11T21:59:59+00:00 yenatch yenatch@gmail.com 2015-02-11T21:59:59+00:00 c6c220f1ad3d730d7daa00920a31ddc0bc22405b