pokecrystal/gfx/footprints.asm, branch master Pokémon Crystal Revise some constant definitions 2021-03-16T22:06:18+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-16T21:53:42+00:00 3684296583bacac39a521b3c815a5680b5530c08

Verify data table sizes with table_width and assert_table_length macros 2021-03-04T05:15:03+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-03-04T03:22:41+00:00 40902ffe244544d638567642e4e01b9c5801db23 This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
Note about footprints in comments 2017-12-27T16:33:08+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-27T16:33:08+00:00 fbb492f9d7e50fb5d2ca82efd11f942805008e70

Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26T17:50:32+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-26T17:50:32+00:00 24f0e7d04501ddb000dfc1d06e716efca387bce8

Split all of the footprints 2017-12-24T13:40:48+00:00 mid-kid esteve.varela@gmail.com 2017-12-16T01:42:02+00:00 6158eb082944e9ddd2b39167830f41c804ca5474 Split all the footprints into separate files in `gfx/footprints/`. Makes them easier to edit and find for most people.
Split all the footprints into separate files in `gfx/footprints/`. Makes them
easier to edit and find for most people.