pokecrystal/gfx/fx/038.lz, branch master Pokémon Crystal Image extensions in battle animation graphics. 2014-04-02T04:47:22+00:00 yenatch yenatch@gmail.com 2014-04-02T04:47:22+00:00 850ade2f41ce83d00e286267fe36fc4e81f3d56f

fix padding in .lz files for attack graphics 2013-09-19T01:31:40+00:00 yenatch yenatch@gmail.com 2013-09-19T01:31:40+00:00 5249fd9773c603e727618eb58167c9804870af2b

Fix compressed graphics and filestructure 2013-02-11T21:59:06+00:00 yenatch yenatch@github.com 2013-02-11T09:35:21+00:00 39171b916d8e5ca1240f17b6ca3bf562d320a7e0 -No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files.
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.