pokecrystal/gfx/pics/048, branch master Pokémon Crystal Move monster pics from numbered directories to named ones. 2014-04-01T20:30:38+00:00 yenatch yenatch@gmail.com 2014-04-01T20:30:38+00:00 48f431485426bec6de26e78daf6d728ebf0e9daa

Monster pic dimensions in filenames. 2014-04-01T16:44:15+00:00 yenatch yenatch@gmail.com 2014-04-01T06:12:28+00:00 1aa75da4d52b33976e78aafa3329d795de05efc7 While we're here, add the .2bpp root extension too.
While we're here, add the .2bpp root extension too.
use RGB macros for palettes instead of binary chunks 2013-12-20T05:29:31+00:00 yenatch yenatch@gmail.com 2013-12-20T05:29:31+00:00 0d3308f68c27ab149b6cf878cc40f29e32010ff0

expand shortened palettes 2013-06-13T01:40:37+00:00 yenatch yenatch@gmail.com 2013-06-13T01:31:45+00:00 6ba758aa53bbf14e2c152fd88f786a501f6bb029 rather than keep up inconsistent palette formats, just incbin a portion of each
rather than keep up inconsistent palette formats, just incbin a portion of each
Remove unnecessary 2bpp files 2013-02-11T09:24:01+00:00 yenatch yenatch@github.com 2013-02-11T09:24:01+00:00 2a429da41923d5cadb366b8b609f667010025506 These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly.
These can be generated using gfx.py and are non-essential to compile.
This reduces the size of the repository significantly.
dump and incbin monster palettes 2013-02-08T02:19:38+00:00 yenatch yenatch@github.com 2013-02-08T02:04:08+00:00 90af5b2a5e802dec7791de3eb4fe9e047f83353b

dump pic animations 2013-01-23T20:25:49+00:00 yenatch yenatch@gmail.com 2013-01-23T20:25:49+00:00 3ba86a82eb2a592aa43e23b745bfa99e07bb37b6

restructure pic graphics 2013-01-22T09:22:53+00:00 yenatch yenatch@gmail.com 2013-01-22T09:22:53+00:00 d340d840fee4b6a1f8052835b5ccac45ca67c0e3