pokecrystal/gfx/pics/palette_pointers.asm, branch install Pokémon Crystal Remove trailing newlines. 2015-06-23T18:24:51+00:00 IIMarckus iimarckus@gmail.com 2015-06-23T18:24:51+00:00 4d532beee6310c8cfd1d8f7d26d623d176fb0027

Include palette 0 in PokemonPalettes. 2014-04-13T04:03:21+00:00 yenatch yenatch@gmail.com 2014-04-13T04:03:21+00:00 113dd395d246de4f15f9a9ebe6124ce8d54cdaa1 Now PokemonPalettes is referenced.
Now PokemonPalettes is referenced.
Move monster pics from numbered directories to named ones. 2014-04-01T20:30:38+00:00 yenatch yenatch@gmail.com 2014-04-01T20:30:38+00:00 48f431485426bec6de26e78daf6d728ebf0e9daa

Lots of SGB incbins in bank 2. 2014-03-02T02:43:16+00:00 yenatch yenatch@gmail.com 2014-03-02T02:43:16+00:00 38850df63d98b5a6eb816ca7b0c2b75c8d23cd61 Palette/block packets, border tilemap, more palettes etc.
Palette/block packets, border tilemap, more palettes etc.
use RGB macros for palettes instead of binary chunks 2013-12-20T05:29:31+00:00 yenatch yenatch@gmail.com 2013-12-20T05:29:31+00:00 0d3308f68c27ab149b6cf878cc40f29e32010ff0

expand shortened palettes 2013-06-13T01:40:37+00:00 yenatch yenatch@gmail.com 2013-06-13T01:31:45+00:00 6ba758aa53bbf14e2c152fd88f786a501f6bb029 rather than keep up inconsistent palette formats, just incbin a portion of each
rather than keep up inconsistent palette formats, just incbin a portion of each
dump and incbin monster palettes 2013-02-08T02:19:38+00:00 yenatch yenatch@github.com 2013-02-08T02:04:08+00:00 90af5b2a5e802dec7791de3eb4fe9e047f83353b