pokecrystal/gfx/tilesets/04.lz, branch master Pokémon Crystal Image extensions in gfx/tilesets. 2014-04-02T04:45:07+00:00 yenatch yenatch@gmail.com 2014-04-02T04:45:07+00:00 d29fb5d2072787d1ce89f479b38629ad46325010

random 0s in tileset data was actually lz padding 2013-09-01T18:42:49+00:00 yenatch yenatch@gmail.com 2013-09-01T18:42:49+00:00 5147e6c0a2ee53bc96942ad7ab200afe8840ba24 i guess someone liked their filesizes nice and even?
i guess someone liked their filesizes nice and even?
Fix compressed graphics and filestructure 2013-02-11T21:59:06+00:00 yenatch yenatch@github.com 2013-02-11T09:35:21+00:00 39171b916d8e5ca1240f17b6ca3bf562d320a7e0 -No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files.
-No more /lz folders.

-Fixed some lz files that didn't have terminators
  An extraction error caused some lz files in gfx/misc/ to lack
  terminators. These slipped through the cracks since they were
  surrounded by incbins calculated from the filesize, and the
  original decompression was done from the baserom, where
  terminators were intact.

  There might be more offending lz files.