pokecrystal/gfx/trainer_palettes.asm, branch masterPokémon CrystalUse "battle_anims" and "sprite_anims" for clarity, not just "anims"2017-12-26T23:45:04+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-26T23:45:04+00:0035a3a19fda87d95e829aa99bf1b6cf18a839c1a6
Sprite headers and trainer palettes don't have pointer tables, so they don't need individual labels2017-12-12T04:05:26+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-12T04:05:26+00:00c3f423e30faea0b81eea3f2b35c9fba68f643971
Keep table labels in the same files as their contents.2017-12-12T03:44:25+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-12T03:44:25+00:00f1f84743f7759a0f808f935add82439ba6637d2b
Rename overworld sprite files, consistent with their constants2017-12-11T05:17:39+00:00Remy Oukaourremy.oukaour@gmail.com2017-12-11T05:17:39+00:00c6fefd0fe878a350a5e8cb1140d0356c78648ba5