pokecrystal/home/rst.asm, branch master Pokémon Crystal Create home/header.asm 2020-02-23T13:28:21+00:00 mid-kid esteve.varela@gmail.com 2020-02-23T13:28:21+00:00 44128c5d989cf56e0305bedc37044c093bc02668 Contains what was previously in: - home/rst.asm - home/interrupts.asm - home.asm All of this should be in a static location in the ROM so it kinda makes sense together.
Contains what was previously in:
- home/rst.asm
- home/interrupts.asm
- home.asm

All of this should be in a static location in the ROM so it kinda makes
sense together.
Separate tilesets.o goes with pics.o and sprites.o 2019-11-24T01:43:33+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-11-24T01:43:02+00:00 ef48ae98b5cc7a3e09633b03fa13534f65247ed6

Use labels instead of constants for HRAM 2018-08-25T18:28:22+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-08-25T18:28:22+00:00 eb1e3636bb71509546c274bf2a5910d8e71a9600 Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
* BillPhoneGeneriText -> BillPhoneGenericText 2018-02-27T03:29:09+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-27T03:29:09+00:00 e2c15b0b922c906113cd9d5fa0681fb629721583 * data/phone/text/trainers1.asm -> data/phone/text/trainers.asm * ,ROM -> , ROM0
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
move rst.asm and interrupts.asm into home/ 2017-12-25T02:47:11+00:00 yenatch yenatch@gmail.com 2017-12-25T02:46:32+00:00 ec8c9688ce970b9c3b63a5b287a99542f0bc9984