pokecrystal/hram.asm, branch install
Pokémon Crystal
More WRAM tidying
2016-01-12T17:46:18+00:00
PikalaxALT
PikalaxALT@gmail.com
2016-01-12T17:46:18+00:00
2ed6c357af335a1df33932383c00375b799300b2
jumptable macro repurposed
2015-12-27T02:59:03+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-12-27T02:59:03+00:00
f030315b1fd797aa6765ac8cd8c35c0cd9b600a0
Move effects; no more reloadmapmusic, returnafterbattle
2015-12-27T00:22:27+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-12-26T23:11:55+00:00
2bd45ca574aab251b91c24837b102c9c2a5e76a0
Menu
2015-12-15T23:59:49+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-12-15T23:59:49+00:00
77ef8404a197d015398674482103afd9651a9f42
trade animation
2015-11-23T05:21:21+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-11-23T05:21:21+00:00
58020fb5f629693e3f90c0a3c6b417f61330802c
sprite engine; tileset constants
2015-11-13T05:49:27+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-11-13T05:49:27+00:00
e0b4fc781aba3c9ac184e0ab91dfcf5d11c585c5
More splits; map setup labels
2015-11-12T04:38:57+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-11-12T04:38:57+00:00
2ffcb4b49036b8bcd9a37cdc9305f7ee5567fe6c
engine/mart.asm
2015-11-11T19:12:46+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-11-11T19:12:46+00:00
b522b0f165b6aae278ca9b4b18bada606d4ae737
Some work on battle animations
2015-11-09T21:41:09+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-11-09T21:41:09+00:00
93ab6985d283857c54fe096294ba5296179963bf
BATTLEACTION constants
2015-11-06T14:04:27+00:00
PikalaxALT
PikalaxALT@gmail.com
2015-11-06T14:04:27+00:00
f0830f084f74a9187dd71b64ad77db400d541f2d