pokecrystal/hram.asm, branch install Pokémon Crystal More WRAM tidying 2016-01-12T17:46:18+00:00 PikalaxALT PikalaxALT@gmail.com 2016-01-12T17:46:18+00:00 2ed6c357af335a1df33932383c00375b799300b2

jumptable macro repurposed 2015-12-27T02:59:03+00:00 PikalaxALT PikalaxALT@gmail.com 2015-12-27T02:59:03+00:00 f030315b1fd797aa6765ac8cd8c35c0cd9b600a0

Move effects; no more reloadmapmusic, returnafterbattle 2015-12-27T00:22:27+00:00 PikalaxALT PikalaxALT@gmail.com 2015-12-26T23:11:55+00:00 2bd45ca574aab251b91c24837b102c9c2a5e76a0

Menu 2015-12-15T23:59:49+00:00 PikalaxALT PikalaxALT@gmail.com 2015-12-15T23:59:49+00:00 77ef8404a197d015398674482103afd9651a9f42

trade animation 2015-11-23T05:21:21+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-23T05:21:21+00:00 58020fb5f629693e3f90c0a3c6b417f61330802c

sprite engine; tileset constants 2015-11-13T05:49:27+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-13T05:49:27+00:00 e0b4fc781aba3c9ac184e0ab91dfcf5d11c585c5

More splits; map setup labels 2015-11-12T04:38:57+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-12T04:38:57+00:00 2ffcb4b49036b8bcd9a37cdc9305f7ee5567fe6c

engine/mart.asm 2015-11-11T19:12:46+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-11T19:12:46+00:00 b522b0f165b6aae278ca9b4b18bada606d4ae737

Some work on battle animations 2015-11-09T21:41:09+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-09T21:41:09+00:00 93ab6985d283857c54fe096294ba5296179963bf

BATTLEACTION constants 2015-11-06T14:04:27+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-06T14:04:27+00:00 f0830f084f74a9187dd71b64ad77db400d541f2d