pokecrystal/macros/gfx.asm, branch masterPokémon CrystalUse more assertions to ensure correct code and data2020-10-27T02:24:38+00:00Rangiremy.oukaour+rangi42@gmail.com2020-10-27T02:24:38+00:00c85ba78b778a0e35c2fe7f97ed4e8fee1b3c7036
`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`2020-04-04T20:00:30+00:00Rangiremy.oukaour+rangi42@gmail.com2020-04-04T20:00:30+00:000ef004a4db9428f6350815c199ac5aa6379fc773
Move, comment, and simplify some macro definitions2020-04-04T19:32:18+00:00Rangiremy.oukaour+rangi42@gmail.com2020-04-04T19:19:43+00:003cdfac7994f501cb1d8fbcdf9c64e9ce258afe30
Fix #537: Palettes generated from PNGs use .gbcpal directly.2018-09-01T01:39:17+00:00Rangiremy.oukaour+rangi42@gmail.com2018-09-01T01:39:17+00:0036b21b39d8854ea4d808146938a75233b003f2a7
This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
This avoids overwriting a .pal file from a .png with the same name.
It also prevents people from trying to edit generated .pal files.
tile+color macros in gfx.asm2018-01-23T00:40:17+00:00Rangiremy.oukaour+rangi42@gmail.com2018-01-23T00:40:17+00:00a73c532738d055bb3d28a46b59f7fc87d2c998d4