pokecrystal/maps/MountMoon.asm, branch master Pokémon Crystal Rename `prioritysjump` to `sdefer` 2021-06-09T00:35:04+00:00 Rangi remy.oukaour+rangi42@gmail.com 2021-06-09T00:35:04+00:00 e4d82e92d0ce9742278c67e9288e523ccfb24911

Use def_* macros for automatic map event counts 2020-07-24T13:57:16+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-24T13:49:26+00:00 dcb24bc72428a60e37c1dfa7a93dc46bff7bd5ed Resolves #742
Resolves #742
"object_const_def" instead of "const_def 2" 2019-04-21T21:42:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-04-21T21:42:25+00:00 745339014c39a4d47d8a4bdee05bbe8e573933ec

Rename some call/jump script commands to avoid confusion with jr/jp asm instructions 2019-03-10T20:39:31+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-03-10T20:39:31+00:00 f5c9958aeaefde7f189402911f8ee1c54e6a2439 Fixes #580
Fixes #580
* loadmenuheader -> loadmenu (ead103d) 2018-02-26T01:05:37+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-26T01:05:37+00:00 f964d04a873769c0aa1d27a7dd032170f55853fd * objectface -> turnobject (c834bda)
* objectface -> turnobject (c834bda)
spriteface → objectface, consistent with the other script commands 2018-02-03T02:50:43+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-03T02:50:43+00:00 c834bdadf2f3e38d684f798dfa67d7cd751a6a65

Align map event coordinate columns 2018-02-02T03:22:07+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-02T03:22:07+00:00 48f4f2366e84483f58ad190db649ea2361ed2e01

warp_event x, y, map, warp_id 2018-02-02T02:54:00+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-02T02:54:00+00:00 3088a77a21fd39b9bfa0850e676ddbbed5fdf52b

SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01T20:06:06+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-01T20:06:06+00:00 b2970e75f4d1a7a2bc7ac58a656ffd350a80cf0a

Meaningful scene constant names 2018-02-01T18:03:21+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-01T17:40:58+00:00 fcfe77bc3db73afd2001c21ec9cc1cfb1beca20e (Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)