pokecrystal/maps/Route39Barn.asm, branch master Pokémon Crystal Use def_* macros for automatic map event counts 2020-07-24T13:57:16+00:00 Rangi remy.oukaour+rangi42@gmail.com 2020-07-24T13:49:26+00:00 dcb24bc72428a60e37c1dfa7a93dc46bff7bd5ed Resolves #742
Resolves #742
Rename buttonsound to promptbutton 2019-11-03T17:48:54+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-11-03T17:48:54+00:00 4aeab6b87901a3571b105564576ac356ca527172

"object_const_def" instead of "const_def 2" 2019-04-21T21:42:25+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-04-21T21:42:25+00:00 745339014c39a4d47d8a4bdee05bbe8e573933ec

Rename more script commands for consistency and predictability 2019-03-10T20:00:19+00:00 Rangi remy.oukaour+rangi42@gmail.com 2019-03-10T19:31:59+00:00 e002b536af8423f420e13e93d6c0e59f94ee5044 Fixes #540
Fixes #540
Label some Unknown map text 2018-08-21T00:24:55+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-08-19T17:56:41+00:00 a09cfc0c36d01de5e56236e348b1b81aabf1ea40

Label more map scripts 2018-02-28T22:47:31+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-28T22:47:31+00:00 0680bf99d30f8d290549ad5961985293f530acd9

* loadmenuheader -> loadmenu (ead103d) 2018-02-26T01:05:37+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-26T01:05:37+00:00 f964d04a873769c0aa1d27a7dd032170f55853fd * objectface -> turnobject (c834bda)
* objectface -> turnobject (c834bda)
Merge branch 'master' of https://github.com/pret/pokecrystal 2018-02-04T00:42:56+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-03T23:21:53+00:00 32ed487a476e01759d3d9dbc818d8566ae2c9cb7 # Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
spriteface → objectface, consistent with the other script commands 2018-02-03T02:50:43+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-03T02:50:43+00:00 c834bdadf2f3e38d684f798dfa67d7cd751a6a65

Script commands don't have underscores 2018-02-03T02:09:17+00:00 Rangi remy.oukaour+rangi42@gmail.com 2018-02-03T02:09:17+00:00 68d855c21312f871115984ccc932ce28861cf787