pokecrystal/maps/map_headers.asm, branch install Pokémon Crystal sprite engine; tileset constants 2015-11-13T05:49:27+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-13T05:49:27+00:00 e0b4fc781aba3c9ac184e0ab91dfcf5d11c585c5

Map header labels, tileset constants 2015-11-12T16:10:19+00:00 PikalaxALT PikalaxALT@gmail.com 2015-11-12T16:10:19+00:00 40802da3cf27a453f62c8c4b712e876b06a9d834

soft reset 2015-10-04T18:14:51+00:00 PikalaxALT PikalaxALT@gmail.com 2015-10-04T18:14:51+00:00 2770cfc354b883f0e3f7e632374051ed9b5e936a

Mark maps with permission constants. 2015-07-10T09:00:46+00:00 IIMarckus iimarckus@gmail.com 2015-07-10T09:00:46+00:00 f6546ad53542714fb03d93821e308fbcf0abdd7f

Trim address comments from maps. 2015-07-10T08:45:35+00:00 IIMarckus iimarckus@gmail.com 2015-07-10T08:45:35+00:00 63079fa1fe663fb365ff2042261dc063e8f3b31b

Split the sixth argument of map_header into separate arguments. 2015-07-10T02:23:32+00:00 IIMarckus iimarckus@gmail.com 2015-07-10T02:16:55+00:00 6ef52ba676d1e40e5b663d77e3c1d3420449983d From PikalaxALT.
From PikalaxALT.
Remove trailing newlines. 2015-06-23T18:24:51+00:00 IIMarckus iimarckus@gmail.com 2015-06-23T18:24:51+00:00 4d532beee6310c8cfd1d8f7d26d623d176fb0027

Move the map_header macro into macros/map.asm. 2015-02-12T07:27:11+00:00 yenatch yenatch@gmail.com 2015-02-12T07:20:53+00:00 1480602df75b980e291a832ba3a485d123a53047

Use macros for both types of map headers. 2014-07-18T17:31:51+00:00 yenatch yenatch@gmail.com 2014-07-18T15:26:47+00:00 0c7ef5e2d8a6904da7dbf601dffdf07a5a42b4b0 This should make map headers much easier to edit than before. Rather than occasionally being able to reuse blockdata semantically, create a label for each map and attach it to some blockdata include. This improves readability and reduces overhead when adding new maps. The macro argument length bug doesn't seem to crop up here... It looks like it only happens when an argument is over 16 characters long and references a symbol that exists before the macro is invoked.
This should make map headers much easier to edit than before.

Rather than occasionally being able to reuse blockdata semantically,
create a label for each map and attach it to some blockdata include.
This improves readability and reduces overhead when adding new maps.

The macro argument length bug doesn't seem to crop up here...
It looks like it only happens when an argument is over 16 characters
long and references a symbol that exists before the macro is invoked.
Remove excessive whitespace in map headers. 2014-06-24T16:01:29+00:00 yenatch yenatch@gmail.com 2014-06-24T16:01:29+00:00 49ef0121dc44a42f9e87f14dbeedab354a615168 Use the "map" macro instead of using GROUP_* and MAP_* constants. Also remove redundant "(bank then label)" comments.
Use the "map" macro instead of using GROUP_* and MAP_* constants.
Also remove redundant "(bank then label)" comments.