pokecrystal/tilesets/collision.asm, branch master Pokémon Crystal Define constants for collision types 2017-12-12T21:15:58+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-12T21:15:58+00:00 b006415371330881ed50aadbe62aa4675c92f9b4

Move pic animation documentation to docs/ 2017-12-12T04:44:29+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-12T04:44:29+00:00 79873a1bfc0e40067c45dc74fbbebf547d177978 Move growth rates to a data/ table Name more SECTIONs
Move growth rates to a data/ table
Name more SECTIONs
Document constants with comments, actual names, and more thorough usage 2017-12-09T07:15:46+00:00 Remy Oukaour remy.oukaour@gmail.com 2017-12-09T05:50:59+00:00 512863989fb2cb17bcca2f27a61fe3fa8f567b9a

Fix WATERTILE/WALLTILE constants 2017-10-28T22:08:24+00:00 pfero ohpee@loves.dicksinhisan.us 2017-10-28T21:47:52+00:00 7c9a1561332d3ac9522b6c2dfa74e40835ab790b WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be flipped around. This has allowed for us to replace inmediate values with these constants in several places to improve readability. WATRTILE was renamed to WATERTILE in the name of readability.
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be
flipped around.
This has allowed for us to replace inmediate values with these constants
in several places to improve readability.

WATRTILE was renamed to WATERTILE in the name of readability.
Restored StandingTile and introduced LastTile 2016-01-11T07:28:09+00:00 PikalaxALT PikalaxALT@gmail.com 2016-01-11T07:28:09+00:00 1637d915d422d633a883788774a893ce6fa78849