pokediamond/arm9/modules/38/asm/module_38.s, branch master
Pokémon Diamond
Name remaining symbols in {unk_02016B94->bg_window}.c
2021-06-05T19:49:41+00:00
PikalaxALT
pikalaxalt@gmail.com
2021-06-05T19:49:41+00:00
0ae4f320d929e4d8914002836055c1aad35d5ce3
Rename window-related structs; port g2 reg inlines
2021-06-03T22:27:52+00:00
PikalaxALT
pikalaxalt@gmail.com
2021-06-03T22:27:52+00:00
94eb56526428935ea1f49d2b8912b5b3022d99b7
Document window sys, 1
2021-06-03T12:52:12+00:00
PikalaxALT
pikalaxalt@gmail.com
2021-06-03T12:52:12+00:00
d9562dc1675e93f565e63eeba35369688bb70742
Name funcs in gf_gfx_loader
2021-05-29T15:17:47+00:00
PikalaxALT
pikalaxalt@gmail.com
2021-05-29T15:17:47+00:00
fea86c63479708926cce890f65cf7c9217f6fc4c
Decompile ListMenu_ProcessInput
2021-05-20T01:15:40+00:00
PikalaxALT
pikalaxalt@gmail.com
2021-05-20T01:15:40+00:00
8e300b8f7f14f2ef2a1479a27f0e5aed1aa36d40
Name text printer funcs
2020-08-07T15:52:46+00:00
PikalaxALT
pikalaxalt@gmail.com
2020-08-07T15:18:18+00:00
20573e3d384f73f63836864a0c6c9b0069ee9e9d
finish poketch sinit sections
2020-07-27T14:22:49+00:00
red031000
rubenru09@aol.com
2020-07-27T14:22:11+00:00
1f06dab55e56cdf757ad52e652faf7ac40fce26a
module 38 fully shiftable
2020-07-08T16:36:41+00:00
red031000
rubenru09@aol.com
2020-07-08T16:36:41+00:00
b8b0d86e6c9dcf38638b853ce5ec97824dd24de9
Fix up data types in overlay 20
2020-07-04T13:33:37+00:00
PikalaxALT
pikalaxalt@gmail.com
2020-07-04T13:33:37+00:00
aed014a4e03d06e07053c77c3bdeafc16ef2d431
Name methods in msgdata.c and unk_02021934.s aka string16.s
2020-06-20T13:18:15+00:00
PikalaxALT
pikalaxalt@gmail.com
2020-06-20T13:18:15+00:00
1386f29730b42a640fde1d568255dc10be4ac759