pokediamond/tools/nitrogfx, branch masterPokémon DiamondFix build system for macOS2021-11-24T14:38:34+00:00PikalaxALTpikalaxalt@gmail.com2021-11-24T14:38:34+00:00c619240caca34b085918f948da2aac55d1e76691
Fix Makefile issues with OSX 11.62021-11-11T20:21:59+00:00PikalaxALTpikalaxalt@gmail.com2021-11-11T20:21:59+00:007af4107235e6c178d5740782fe510d2df1c825b1
Merge branch 'master' of github.com:pret/pokediamond into pikalax_work2021-11-06T21:54:08+00:00PikalaxALTpikalaxalt@gmail.com2021-11-06T21:54:08+00:002e8f24c114893c871b6295f283d14b087e862b1a
Update build scripts for MacOS Monterey; Use pkg-config on all platforms; MacOS no longer needs static libc++fs; Use gsed on MacOS2021-11-06T02:58:55+00:00shinyquagsire23mtinc2@gmail.com2021-11-06T02:58:55+00:00ba7202457fec51d31da4d23a1840813952f30f31
nitrogfx compatibility with MSVCC2021-08-21T22:42:30+00:00PikalaxALTpikalaxalt@gmail.com2021-08-21T22:42:30+00:006a0b937064907c1790447f7ddd0c60e66e49cd70
only perform modulo if the tile is not -12021-03-04T20:17:58+00:00red031000rubenru09@aol.com2021-03-04T20:17:58+00:00d290ce10aaa6c9a8d3ba5198ad786d43e0c9b1e5
change NSCR palettes to operate based on tilesets and not layers2021-03-04T17:09:59+00:00red031000rubenru09@aol.com2021-03-04T17:07:35+00:00450d5ac3f8c631e01d6a56f5507835cfd4272867