pokeemerald/data/maps/Route127/events.inc, branch master Pokémon Emerald Convert map data to JSON 2019-01-31T21:51:20+00:00 Marcus Huderle huderlem@gmail.com 2019-01-31T21:51:20+00:00 29d6221935d3e8e01dc11b4023ba977ff433f3c9

Define layout constants 2019-01-29T22:55:25+00:00 Marcus Huderle huderlem@gmail.com 2019-01-29T22:55:25+00:00 5c1667b41a7d31df6d405d272833895bf8472cf6

finish event object flags 2018-10-19T17:04:47+00:00 garak garakmon@gmail.com 2018-10-19T17:04:47+00:00 1441ee6bc3731387f7a3cb31f0058d81a38a8db5

use event flags in event scripts 2018-10-17T13:05:22+00:00 garak garakmon@gmail.com 2018-10-17T13:05:22+00:00 624a7552b6e2c07543dfac7276206912970cee15

Update All EVENT_OBJ_GFX References 2018-10-14T23:09:18+00:00 Deokishisu edsaletto@gmail.com 2018-10-14T23:09:18+00:00 bf2063cc1a8d2de7dbf504a3388284fd98c58b00 Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
Sync bg_event macros with pokeruby 2018-07-11T16:12:26+00:00 Marcus Huderle huderlem@gmail.com 2018-07-11T16:12:26+00:00 7d375972ba0e5a8a17fecbd223dd6de6e87b6090

Use movement type constants in object_event macros 2018-07-10T23:04:51+00:00 Marcus Huderle huderlem@gmail.com 2018-07-10T23:04:51+00:00 8ffd7a70fc6d059f04a0588d2956d4f02f7eeb5d

Move events and scripts into map dirs 2018-06-21T00:54:21+00:00 Marcus Huderle huderlem@gmail.com 2018-06-20T22:41:41+00:00 135a11e50eba1e12108e5c2025f534e3bd0cc722