pokeemerald/data/maps/Route127/events.inc, branch masterPokémon EmeraldConvert map data to JSON2019-01-31T21:51:20+00:00Marcus Huderlehuderlem@gmail.com2019-01-31T21:51:20+00:0029d6221935d3e8e01dc11b4023ba977ff433f3c9
use event flags in event scripts2018-10-17T13:05:22+00:00garakgarakmon@gmail.com2018-10-17T13:05:22+00:00624a7552b6e2c07543dfac7276206912970cee15
Update All EVENT_OBJ_GFX References2018-10-14T23:09:18+00:00Deokishisuedsaletto@gmail.com2018-10-14T23:09:18+00:00bf2063cc1a8d2de7dbf504a3388284fd98c58b00
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
Sync bg_event macros with pokeruby2018-07-11T16:12:26+00:00Marcus Huderlehuderlem@gmail.com2018-07-11T16:12:26+00:007d375972ba0e5a8a17fecbd223dd6de6e87b6090
Use movement type constants in object_event macros2018-07-10T23:04:51+00:00Marcus Huderlehuderlem@gmail.com2018-07-10T23:04:51+00:008ffd7a70fc6d059f04a0588d2956d4f02f7eeb5d
Move events and scripts into map dirs2018-06-21T00:54:21+00:00Marcus Huderlehuderlem@gmail.com2018-06-20T22:41:41+00:00135a11e50eba1e12108e5c2025f534e3bd0cc722