pokeemerald/include/field_ground_effect.h, branch master
Pokémon Emerald
Decompile field_ground_effect into event_object_movement.c
2018-06-11T15:23:14+00:00
Marcus Huderle
huderlem@gmail.com
2018-06-11T15:23:14+00:00
73327f0d44195f26d1af8b894326e1b98b609681
decompile overworld
2018-02-13T23:58:22+00:00
DizzyEggg
jajkodizzy@wp.pl
2018-02-13T23:58:22+00:00
94b47c0686d3f4c5da962011797cc89a2efdd88c
npc_obj_ministep_stop_on_arrival
2017-09-17T12:05:33+00:00
PikalaxALT
pikalaxalt@gmail.com
2017-09-17T12:05:33+00:00
0582b5cb909298b49e7f0588c042fb20a951be44
CheckForCollisionBetweenFieldObjects
2017-09-17T01:29:04+00:00
PikalaxALT
pikalaxalt@gmail.com
2017-09-17T01:29:04+00:00
951acc8c31029327775e90e21ba6c92c24ff8b3b
npc_block_way
2017-09-16T22:42:35+00:00
PikalaxALT
pikalaxalt@gmail.com
2017-09-16T22:42:35+00:00
fedbcd7bb7202f37f4a3a017a2f4c1fe296a6ae3
Fix header guards
2017-09-16T19:13:06+00:00
PikalaxALT
pikalaxalt@gmail.com
2017-09-16T19:13:06+00:00
18e06b480b13143b8870675a763fb2f9854f9679
sprite_new
2017-09-07T19:50:49+00:00
PikalaxALT
pikalaxalt@gmail.com
2017-09-07T19:50:49+00:00
64ebd9b4fb54fae34a8f7cebb14588b89693d4a3
SpawnFieldObjectInternal
2017-09-07T00:28:36+00:00
PikalaxALT
pikalaxalt@gmail.com
2017-09-07T00:28:36+00:00
b79e3af0a8aaed5528e57c965101aa4c0b59bad1