pokeemerald/include/field_ground_effect.h, branch master Pokémon Emerald Decompile field_ground_effect into event_object_movement.c 2018-06-11T15:23:14+00:00 Marcus Huderle huderlem@gmail.com 2018-06-11T15:23:14+00:00 73327f0d44195f26d1af8b894326e1b98b609681

decompile overworld 2018-02-13T23:58:22+00:00 DizzyEggg jajkodizzy@wp.pl 2018-02-13T23:58:22+00:00 94b47c0686d3f4c5da962011797cc89a2efdd88c

npc_obj_ministep_stop_on_arrival 2017-09-17T12:05:33+00:00 PikalaxALT pikalaxalt@gmail.com 2017-09-17T12:05:33+00:00 0582b5cb909298b49e7f0588c042fb20a951be44

CheckForCollisionBetweenFieldObjects 2017-09-17T01:29:04+00:00 PikalaxALT pikalaxalt@gmail.com 2017-09-17T01:29:04+00:00 951acc8c31029327775e90e21ba6c92c24ff8b3b

npc_block_way 2017-09-16T22:42:35+00:00 PikalaxALT pikalaxalt@gmail.com 2017-09-16T22:42:35+00:00 fedbcd7bb7202f37f4a3a017a2f4c1fe296a6ae3

Fix header guards 2017-09-16T19:13:06+00:00 PikalaxALT pikalaxalt@gmail.com 2017-09-16T19:13:06+00:00 18e06b480b13143b8870675a763fb2f9854f9679

sprite_new 2017-09-07T19:50:49+00:00 PikalaxALT pikalaxalt@gmail.com 2017-09-07T19:50:49+00:00 64ebd9b4fb54fae34a8f7cebb14588b89693d4a3

SpawnFieldObjectInternal 2017-09-07T00:28:36+00:00 PikalaxALT pikalaxalt@gmail.com 2017-09-07T00:28:36+00:00 b79e3af0a8aaed5528e57c965101aa4c0b59bad1