pokeemerald/include/trainer_see.h, branch masterPokémon EmeraldRename 'hidden' Trainers/obj events to 'buried'2021-02-14T19:25:23+00:00SphericalIcesphericalice@outlook.com2021-02-14T19:25:23+00:0070ff6c3b848ed16eaf63f0ff8445a8a6706250b7
Document object lock and some trainer approach2021-01-26T09:42:18+00:00GriffinRgriffin.g.richards@gmail.com2021-01-26T09:41:13+00:009e5958122011a2d5092db57f07f14fd511fb6f42
Standardize Event Object to Object Event2019-11-21T03:55:44+00:00GriffinRgriffin.richards@comcast.net2019-11-21T03:55:44+00:00ec3e86f1d2f78bb9fece0956e246862cea3c07b9
Bring all movement function names up-to-date with pokeruby2018-06-13T22:51:26+00:00Marcus Huderlehuderlem@gmail.com2018-06-13T22:51:26+00:004d13e3394ad44eaa5dab972e73985dd1820069ea
Rebrand 'map object' and 'field object' to 'event object'2018-06-12T00:11:48+00:00Marcus Huderlehuderlem@gmail.com2018-06-12T00:11:48+00:00aa9a45c16fbaee2fffc94e4741e0a1f203b244bc
ram vars to C files2017-12-19T16:33:07+00:00DizzyEgggjajkodizzy@wp.pl2017-12-19T16:33:07+00:004abc2eea8aee0efc714df8519533c55fbabae5f1
clean up trainer see file2017-12-19T16:18:44+00:00DizzyEgggjajkodizzy@wp.pl2017-12-19T16:18:44+00:00b7a23353471ade3bffa5108e45b79eb1a6f19a65